lokinet/include/llarp/ev.h

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#ifndef LLARP_EV_H
#define LLARP_EV_H
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#if defined(__MINGW32__)
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#include <winsock2.h>
#include <ws2tcpip.h>
#else
#include <netinet/in.h>
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#include <sys/socket.h>
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#endif
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#include <stdbool.h>
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#include <stdint.h>
#include <stdlib.h>
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/**
* ev.h
*
* event handler (cross platform high performance event system for IO)
*/
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// forward declare
struct llarp_threadpool;
struct llarp_logic;
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struct llarp_ev_loop;
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/// allocator
void
llarp_ev_loop_alloc(struct llarp_ev_loop **ev);
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// deallocator
void
llarp_ev_loop_free(struct llarp_ev_loop **ev);
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/// run main loop
int
llarp_ev_loop_run(struct llarp_ev_loop *ev, struct llarp_logic *logic);
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void
llarp_ev_loop_run_single_process(struct llarp_ev_loop *ev,
struct llarp_threadpool *tp,
struct llarp_logic *logic);
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/// stop event loop and wait for it to complete all jobs
void
llarp_ev_loop_stop(struct llarp_ev_loop *ev);
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/// UDP handling configuration
struct llarp_udp_io
{
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void *user;
void *impl;
struct llarp_ev_loop *parent;
/// called every event loop tick after reads
void (*tick)(struct llarp_udp_io *);
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void (*recvfrom)(struct llarp_udp_io *, const struct sockaddr *, const void *,
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ssize_t);
};
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/// add UDP handler
int
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llarp_ev_add_udp(struct llarp_ev_loop *ev, struct llarp_udp_io *udp,
const struct sockaddr *src);
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/// schedule UDP packet
int
llarp_ev_udp_sendto(struct llarp_udp_io *udp, const struct sockaddr *to,
const void *data, size_t sz);
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/// close UDP handler
int
llarp_ev_close_udp(struct llarp_udp_io *udp);
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#endif