lokinet/llarp/router/router.hpp

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#pragma once
#include "abstractrouter.hpp"
#include <llarp/bootstrap.hpp>
#include <llarp/config/config.hpp>
#include <llarp/config/key_manager.hpp>
#include <llarp/constants/link_layer.hpp>
#include <llarp/crypto/types.hpp>
#include <llarp/ev/ev.hpp>
#include <llarp/exit/context.hpp>
#include <llarp/handlers/tun.hpp>
#include <llarp/link/link_manager.hpp>
#include <llarp/link/server.hpp>
#include <llarp/messages/link_message_parser.hpp>
#include <llarp/nodedb.hpp>
#include <llarp/path/path_context.hpp>
#include <llarp/peerstats/peer_db.hpp>
#include <llarp/profiling.hpp>
#include <llarp/router_contact.hpp>
#include "outbound_message_handler.hpp"
#include "outbound_session_maker.hpp"
#include "rc_gossiper.hpp"
#include "rc_lookup_handler.hpp"
#include "route_poker.hpp"
#include <llarp/routing/handler.hpp>
#include <llarp/routing/message_parser.hpp>
#include <llarp/rpc/lokid_rpc_client.hpp>
#include <llarp/rpc/rpc_server.hpp>
#include <llarp/service/context.hpp>
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#include <stdexcept>
#include <llarp/util/buffer.hpp>
#include <llarp/util/fs.hpp>
#include <llarp/util/mem.hpp>
#include <llarp/util/status.hpp>
#include <llarp/util/str.hpp>
#include <llarp/util/time.hpp>
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#include <functional>
#include <list>
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#include <map>
#include <memory>
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#include <set>
#include <unordered_map>
#include <vector>
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#include <oxenmq/address.h>
namespace llarp
{
struct Router : public AbstractRouter
{
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llarp_time_t _lastPump = 0s;
bool ready;
// transient iwp encryption key
fs::path transport_keyfile;
// long term identity key
fs::path ident_keyfile;
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fs::path encryption_keyfile;
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// path to write our self signed rc to
fs::path our_rc_file;
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// use file based logging?
bool m_UseFileLogging = false;
// our router contact
RouterContact _rc;
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/// should we obey the service node whitelist?
bool whitelistRouters = false;
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LMQ_ptr m_lmq;
Replace libuv with uvw & related refactoring - removes all the llarp_ev_* functions, replacing with methods/classes/functions in the llarp namespace. - banish ev/ev.h to the void - Passes various things by const lvalue ref, especially shared_ptr's that don't need to be copied (to avoid an atomic refcount increment/decrement). - Add a llarp::UDPHandle abstract class for UDP handling - Removes the UDP tick handler; code that needs tick can just do a separate handler on the event loop outside the UDP socket. - Adds an "OwnedBuffer" which owns its own memory but is implicitly convertible to a llarp_buffer_t. This is mostly needed to take over ownership of buffers from uvw without copying them as, currently, uvw does its own allocation (pending some open upstream issues/PRs). - Logic: - add `make_caller`/`call_forever`/`call_every` utility functions to abstract Call wrapping and dependent timed tasks. - Add inLogicThread() so that code can tell its inside the logic thread (typically for debugging assertions). - get rid of janky integer returns and dealing with cancellations on call_later: the other methods added here and the event loop code remove the need for them. - Event loop: - redo everything with uvw instead of libuv - rename EventLoopWakeup::Wakeup to EventLoopWakeup::Trigger to better reflect what it does. - add EventLoopRepeater for repeated events, and replace the code that reschedules itself every time it is called with a repeater. - Split up `EventLoop::run()` into a non-virtual base method and abstract `run_loop()` methods; the base method does a couple extra setup/teardown things that don't need to be in the derived class. - udp_listen is replaced with ev->udp(...) which returns a new UDPHandle object rather that needing gross C-style-but-not-actually-C-compatible structs. - Remove unused register_poll_fd_(un)readable - Use shared_ptr for EventLoopWakeup rather than returning a raw pointer; uvw lets us not have to worry about having the event loop class maintain ownership of it. - Add factory EventLoop::create() function to create a default (uvw-based) event loop (previously this was one of the llarp_ev_blahblah unnamespaced functions). - ev_libuv: this is mostly rewritten; all of the glue code/structs, in particular, are gone as they are no longer needed with uvw. - DNS: - Rename DnsHandler to DnsInterceptor to better describe what it does (this is the code that intercepts all DNS to the tun IP range for Android). - endpoint: - remove unused "isolated network" code - remove distinct (but actually always the same) variables for router/endpoint logic objects - llarp_buffer_t - make constructors type-safe against being called with points to non-size-1 values - tun packet reading: - read all available packets off the device/file descriptor; previously we were reading one packet at a time then returning to the event loop to poll again. - ReadNextPacket() now returns a 0-size packet if the read would block (so that we can implement the previous point). - ReadNextPacket() now throws on I/O error - Miscellaneous code cleanups/simplifications
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const LMQ_ptr&
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lmq() const override
{
return m_lmq;
}
Replace libuv with uvw & related refactoring - removes all the llarp_ev_* functions, replacing with methods/classes/functions in the llarp namespace. - banish ev/ev.h to the void - Passes various things by const lvalue ref, especially shared_ptr's that don't need to be copied (to avoid an atomic refcount increment/decrement). - Add a llarp::UDPHandle abstract class for UDP handling - Removes the UDP tick handler; code that needs tick can just do a separate handler on the event loop outside the UDP socket. - Adds an "OwnedBuffer" which owns its own memory but is implicitly convertible to a llarp_buffer_t. This is mostly needed to take over ownership of buffers from uvw without copying them as, currently, uvw does its own allocation (pending some open upstream issues/PRs). - Logic: - add `make_caller`/`call_forever`/`call_every` utility functions to abstract Call wrapping and dependent timed tasks. - Add inLogicThread() so that code can tell its inside the logic thread (typically for debugging assertions). - get rid of janky integer returns and dealing with cancellations on call_later: the other methods added here and the event loop code remove the need for them. - Event loop: - redo everything with uvw instead of libuv - rename EventLoopWakeup::Wakeup to EventLoopWakeup::Trigger to better reflect what it does. - add EventLoopRepeater for repeated events, and replace the code that reschedules itself every time it is called with a repeater. - Split up `EventLoop::run()` into a non-virtual base method and abstract `run_loop()` methods; the base method does a couple extra setup/teardown things that don't need to be in the derived class. - udp_listen is replaced with ev->udp(...) which returns a new UDPHandle object rather that needing gross C-style-but-not-actually-C-compatible structs. - Remove unused register_poll_fd_(un)readable - Use shared_ptr for EventLoopWakeup rather than returning a raw pointer; uvw lets us not have to worry about having the event loop class maintain ownership of it. - Add factory EventLoop::create() function to create a default (uvw-based) event loop (previously this was one of the llarp_ev_blahblah unnamespaced functions). - ev_libuv: this is mostly rewritten; all of the glue code/structs, in particular, are gone as they are no longer needed with uvw. - DNS: - Rename DnsHandler to DnsInterceptor to better describe what it does (this is the code that intercepts all DNS to the tun IP range for Android). - endpoint: - remove unused "isolated network" code - remove distinct (but actually always the same) variables for router/endpoint logic objects - llarp_buffer_t - make constructors type-safe against being called with points to non-size-1 values - tun packet reading: - read all available packets off the device/file descriptor; previously we were reading one packet at a time then returning to the event loop to poll again. - ReadNextPacket() now returns a 0-size packet if the read would block (so that we can implement the previous point). - ReadNextPacket() now throws on I/O error - Miscellaneous code cleanups/simplifications
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const std::shared_ptr<rpc::LokidRpcClient>&
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RpcClient() const override
{
return m_lokidRpcClient;
}
llarp_dht_context*
dht() const override
{
return _dht;
}
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util::StatusObject
ExtractStatus() const override;
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Replace libuv with uvw & related refactoring - removes all the llarp_ev_* functions, replacing with methods/classes/functions in the llarp namespace. - banish ev/ev.h to the void - Passes various things by const lvalue ref, especially shared_ptr's that don't need to be copied (to avoid an atomic refcount increment/decrement). - Add a llarp::UDPHandle abstract class for UDP handling - Removes the UDP tick handler; code that needs tick can just do a separate handler on the event loop outside the UDP socket. - Adds an "OwnedBuffer" which owns its own memory but is implicitly convertible to a llarp_buffer_t. This is mostly needed to take over ownership of buffers from uvw without copying them as, currently, uvw does its own allocation (pending some open upstream issues/PRs). - Logic: - add `make_caller`/`call_forever`/`call_every` utility functions to abstract Call wrapping and dependent timed tasks. - Add inLogicThread() so that code can tell its inside the logic thread (typically for debugging assertions). - get rid of janky integer returns and dealing with cancellations on call_later: the other methods added here and the event loop code remove the need for them. - Event loop: - redo everything with uvw instead of libuv - rename EventLoopWakeup::Wakeup to EventLoopWakeup::Trigger to better reflect what it does. - add EventLoopRepeater for repeated events, and replace the code that reschedules itself every time it is called with a repeater. - Split up `EventLoop::run()` into a non-virtual base method and abstract `run_loop()` methods; the base method does a couple extra setup/teardown things that don't need to be in the derived class. - udp_listen is replaced with ev->udp(...) which returns a new UDPHandle object rather that needing gross C-style-but-not-actually-C-compatible structs. - Remove unused register_poll_fd_(un)readable - Use shared_ptr for EventLoopWakeup rather than returning a raw pointer; uvw lets us not have to worry about having the event loop class maintain ownership of it. - Add factory EventLoop::create() function to create a default (uvw-based) event loop (previously this was one of the llarp_ev_blahblah unnamespaced functions). - ev_libuv: this is mostly rewritten; all of the glue code/structs, in particular, are gone as they are no longer needed with uvw. - DNS: - Rename DnsHandler to DnsInterceptor to better describe what it does (this is the code that intercepts all DNS to the tun IP range for Android). - endpoint: - remove unused "isolated network" code - remove distinct (but actually always the same) variables for router/endpoint logic objects - llarp_buffer_t - make constructors type-safe against being called with points to non-size-1 values - tun packet reading: - read all available packets off the device/file descriptor; previously we were reading one packet at a time then returning to the event loop to poll again. - ReadNextPacket() now returns a 0-size packet if the read would block (so that we can implement the previous point). - ReadNextPacket() now throws on I/O error - Miscellaneous code cleanups/simplifications
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const std::shared_ptr<NodeDB>&
nodedb() const override
{
return _nodedb;
}
const path::PathContext&
pathContext() const override
{
return paths;
}
path::PathContext&
pathContext() override
{
return paths;
}
const RouterContact&
rc() const override
{
return _rc;
}
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void
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SetRouterWhitelist(const std::vector<RouterID> routers) override;
exit::Context&
exitContext() override
{
return _exitContext;
}
Replace libuv with uvw & related refactoring - removes all the llarp_ev_* functions, replacing with methods/classes/functions in the llarp namespace. - banish ev/ev.h to the void - Passes various things by const lvalue ref, especially shared_ptr's that don't need to be copied (to avoid an atomic refcount increment/decrement). - Add a llarp::UDPHandle abstract class for UDP handling - Removes the UDP tick handler; code that needs tick can just do a separate handler on the event loop outside the UDP socket. - Adds an "OwnedBuffer" which owns its own memory but is implicitly convertible to a llarp_buffer_t. This is mostly needed to take over ownership of buffers from uvw without copying them as, currently, uvw does its own allocation (pending some open upstream issues/PRs). - Logic: - add `make_caller`/`call_forever`/`call_every` utility functions to abstract Call wrapping and dependent timed tasks. - Add inLogicThread() so that code can tell its inside the logic thread (typically for debugging assertions). - get rid of janky integer returns and dealing with cancellations on call_later: the other methods added here and the event loop code remove the need for them. - Event loop: - redo everything with uvw instead of libuv - rename EventLoopWakeup::Wakeup to EventLoopWakeup::Trigger to better reflect what it does. - add EventLoopRepeater for repeated events, and replace the code that reschedules itself every time it is called with a repeater. - Split up `EventLoop::run()` into a non-virtual base method and abstract `run_loop()` methods; the base method does a couple extra setup/teardown things that don't need to be in the derived class. - udp_listen is replaced with ev->udp(...) which returns a new UDPHandle object rather that needing gross C-style-but-not-actually-C-compatible structs. - Remove unused register_poll_fd_(un)readable - Use shared_ptr for EventLoopWakeup rather than returning a raw pointer; uvw lets us not have to worry about having the event loop class maintain ownership of it. - Add factory EventLoop::create() function to create a default (uvw-based) event loop (previously this was one of the llarp_ev_blahblah unnamespaced functions). - ev_libuv: this is mostly rewritten; all of the glue code/structs, in particular, are gone as they are no longer needed with uvw. - DNS: - Rename DnsHandler to DnsInterceptor to better describe what it does (this is the code that intercepts all DNS to the tun IP range for Android). - endpoint: - remove unused "isolated network" code - remove distinct (but actually always the same) variables for router/endpoint logic objects - llarp_buffer_t - make constructors type-safe against being called with points to non-size-1 values - tun packet reading: - read all available packets off the device/file descriptor; previously we were reading one packet at a time then returning to the event loop to poll again. - ReadNextPacket() now returns a 0-size packet if the read would block (so that we can implement the previous point). - ReadNextPacket() now throws on I/O error - Miscellaneous code cleanups/simplifications
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const std::shared_ptr<KeyManager>&
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keyManager() const override
{
return m_keyManager;
}
const SecretKey&
identity() const override
{
return _identity;
}
const SecretKey&
encryption() const override
{
return _encryption;
}
Profiling&
routerProfiling() override
{
return _routerProfiling;
}
Replace libuv with uvw & related refactoring - removes all the llarp_ev_* functions, replacing with methods/classes/functions in the llarp namespace. - banish ev/ev.h to the void - Passes various things by const lvalue ref, especially shared_ptr's that don't need to be copied (to avoid an atomic refcount increment/decrement). - Add a llarp::UDPHandle abstract class for UDP handling - Removes the UDP tick handler; code that needs tick can just do a separate handler on the event loop outside the UDP socket. - Adds an "OwnedBuffer" which owns its own memory but is implicitly convertible to a llarp_buffer_t. This is mostly needed to take over ownership of buffers from uvw without copying them as, currently, uvw does its own allocation (pending some open upstream issues/PRs). - Logic: - add `make_caller`/`call_forever`/`call_every` utility functions to abstract Call wrapping and dependent timed tasks. - Add inLogicThread() so that code can tell its inside the logic thread (typically for debugging assertions). - get rid of janky integer returns and dealing with cancellations on call_later: the other methods added here and the event loop code remove the need for them. - Event loop: - redo everything with uvw instead of libuv - rename EventLoopWakeup::Wakeup to EventLoopWakeup::Trigger to better reflect what it does. - add EventLoopRepeater for repeated events, and replace the code that reschedules itself every time it is called with a repeater. - Split up `EventLoop::run()` into a non-virtual base method and abstract `run_loop()` methods; the base method does a couple extra setup/teardown things that don't need to be in the derived class. - udp_listen is replaced with ev->udp(...) which returns a new UDPHandle object rather that needing gross C-style-but-not-actually-C-compatible structs. - Remove unused register_poll_fd_(un)readable - Use shared_ptr for EventLoopWakeup rather than returning a raw pointer; uvw lets us not have to worry about having the event loop class maintain ownership of it. - Add factory EventLoop::create() function to create a default (uvw-based) event loop (previously this was one of the llarp_ev_blahblah unnamespaced functions). - ev_libuv: this is mostly rewritten; all of the glue code/structs, in particular, are gone as they are no longer needed with uvw. - DNS: - Rename DnsHandler to DnsInterceptor to better describe what it does (this is the code that intercepts all DNS to the tun IP range for Android). - endpoint: - remove unused "isolated network" code - remove distinct (but actually always the same) variables for router/endpoint logic objects - llarp_buffer_t - make constructors type-safe against being called with points to non-size-1 values - tun packet reading: - read all available packets off the device/file descriptor; previously we were reading one packet at a time then returning to the event loop to poll again. - ReadNextPacket() now returns a 0-size packet if the read would block (so that we can implement the previous point). - ReadNextPacket() now throws on I/O error - Miscellaneous code cleanups/simplifications
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const EventLoop_ptr&
loop() const override
{
return _loop;
}
vpn::Platform*
GetVPNPlatform() const override
{
return _vpnPlatform.get();
}
void
QueueWork(std::function<void(void)> func) override;
void
QueueDiskIO(std::function<void(void)> func) override;
std::optional<SockAddr> _ourAddress;
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EventLoop_ptr _loop;
std::shared_ptr<vpn::Platform> _vpnPlatform;
path::PathContext paths;
exit::Context _exitContext;
SecretKey _identity;
SecretKey _encryption;
llarp_dht_context* _dht = nullptr;
std::shared_ptr<NodeDB> _nodedb;
llarp_time_t _startedAt;
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const oxenmq::TaggedThreadID m_DiskThread;
llarp_time_t
Uptime() const override;
bool
Sign(Signature& sig, const llarp_buffer_t& buf) const override;
uint16_t m_OutboundPort = 0;
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/// how often do we resign our RC? milliseconds.
// TODO: make configurable
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llarp_time_t rcRegenInterval = 1h;
// should we be sending padded messages every interval?
bool sendPadding = false;
LinkMessageParser inbound_link_msg_parser;
routing::InboundMessageParser inbound_routing_msg_parser;
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service::Context _hiddenServiceContext;
service::Context&
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hiddenServiceContext() override
{
return _hiddenServiceContext;
}
const service::Context&
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hiddenServiceContext() const override
{
return _hiddenServiceContext;
}
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llarp_time_t _lastTick = 0s;
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std::function<void(void)> _onDown;
void
SetDownHook(std::function<void(void)> hook) override
{
_onDown = hook;
}
bool
LooksAlive() const override
{
const llarp_time_t now = Now();
return now <= _lastTick || (now - _lastTick) <= llarp_time_t{30000};
}
/// bootstrap RCs
BootstrapList bootstrapRCList;
bool
ExitEnabled() const
{
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return false; // FIXME - have to fix the FIXME because FIXME
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throw std::runtime_error("FIXME: this needs to be derived from config");
/*
// TODO: use equal_range ?
auto itr = netConfig.find("exit");
if (itr == netConfig.end())
return false;
return IsTrueValue(itr->second.c_str());
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*/
}
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RoutePoker&
routePoker() override
{
return m_RoutePoker;
}
RoutePoker m_RoutePoker;
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void
PumpLL() override;
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const oxenmq::address DefaultRPCBindAddr = oxenmq::address::tcp("127.0.0.1", 1190);
bool enableRPCServer = false;
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oxenmq::address rpcBindAddr = DefaultRPCBindAddr;
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std::unique_ptr<rpc::RpcServer> m_RPCServer;
const llarp_time_t _randomStartDelay;
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std::shared_ptr<rpc::LokidRpcClient> m_lokidRpcClient;
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oxenmq::address lokidRPCAddr;
Profiling _routerProfiling;
fs::path _profilesFile;
OutboundMessageHandler _outboundMessageHandler;
OutboundSessionMaker _outboundSessionMaker;
LinkManager _linkManager;
RCLookupHandler _rcLookupHandler;
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RCGossiper _rcGossiper;
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using Clock_t = std::chrono::steady_clock;
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using TimePoint_t = Clock_t::time_point;
TimePoint_t m_NextExploreAt;
IOutboundMessageHandler&
outboundMessageHandler() override
{
return _outboundMessageHandler;
}
IOutboundSessionMaker&
outboundSessionMaker() override
{
return _outboundSessionMaker;
}
ILinkManager&
linkManager() override
{
return _linkManager;
}
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I_RCLookupHandler&
rcLookupHandler() override
{
return _rcLookupHandler;
}
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std::shared_ptr<PeerDb>
peerDb() override
{
return m_peerDb;
}
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void
GossipRCIfNeeded(const RouterContact rc) override;
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explicit Router(EventLoop_ptr loop, std::shared_ptr<vpn::Platform> vpnPlatform);
Replace libuv with uvw & related refactoring - removes all the llarp_ev_* functions, replacing with methods/classes/functions in the llarp namespace. - banish ev/ev.h to the void - Passes various things by const lvalue ref, especially shared_ptr's that don't need to be copied (to avoid an atomic refcount increment/decrement). - Add a llarp::UDPHandle abstract class for UDP handling - Removes the UDP tick handler; code that needs tick can just do a separate handler on the event loop outside the UDP socket. - Adds an "OwnedBuffer" which owns its own memory but is implicitly convertible to a llarp_buffer_t. This is mostly needed to take over ownership of buffers from uvw without copying them as, currently, uvw does its own allocation (pending some open upstream issues/PRs). - Logic: - add `make_caller`/`call_forever`/`call_every` utility functions to abstract Call wrapping and dependent timed tasks. - Add inLogicThread() so that code can tell its inside the logic thread (typically for debugging assertions). - get rid of janky integer returns and dealing with cancellations on call_later: the other methods added here and the event loop code remove the need for them. - Event loop: - redo everything with uvw instead of libuv - rename EventLoopWakeup::Wakeup to EventLoopWakeup::Trigger to better reflect what it does. - add EventLoopRepeater for repeated events, and replace the code that reschedules itself every time it is called with a repeater. - Split up `EventLoop::run()` into a non-virtual base method and abstract `run_loop()` methods; the base method does a couple extra setup/teardown things that don't need to be in the derived class. - udp_listen is replaced with ev->udp(...) which returns a new UDPHandle object rather that needing gross C-style-but-not-actually-C-compatible structs. - Remove unused register_poll_fd_(un)readable - Use shared_ptr for EventLoopWakeup rather than returning a raw pointer; uvw lets us not have to worry about having the event loop class maintain ownership of it. - Add factory EventLoop::create() function to create a default (uvw-based) event loop (previously this was one of the llarp_ev_blahblah unnamespaced functions). - ev_libuv: this is mostly rewritten; all of the glue code/structs, in particular, are gone as they are no longer needed with uvw. - DNS: - Rename DnsHandler to DnsInterceptor to better describe what it does (this is the code that intercepts all DNS to the tun IP range for Android). - endpoint: - remove unused "isolated network" code - remove distinct (but actually always the same) variables for router/endpoint logic objects - llarp_buffer_t - make constructors type-safe against being called with points to non-size-1 values - tun packet reading: - read all available packets off the device/file descriptor; previously we were reading one packet at a time then returning to the event loop to poll again. - ReadNextPacket() now returns a 0-size packet if the read would block (so that we can implement the previous point). - ReadNextPacket() now throws on I/O error - Miscellaneous code cleanups/simplifications
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~Router() override;
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bool
HandleRecvLinkMessageBuffer(ILinkSession* from, const llarp_buffer_t& msg) override;
bool
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InitOutboundLinks();
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bool
GetRandomGoodRouter(RouterID& r) override;
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/// initialize us as a service node
/// return true on success
bool
InitServiceNode();
bool
IsRunning() const override;
/// return true if we are running in service node mode
bool
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IsServiceNode() const override;
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void
Close();
bool
Configure(std::shared_ptr<Config> conf, bool isRouter, std::shared_ptr<NodeDB> nodedb) override;
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bool
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StartRpcServer() override;
void
Thaw() override;
bool
Run() override;
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/// stop running the router logic gracefully
void
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Stop() override;
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/// non graceful stop router
void
Die() override;
/// close all sessions and shutdown all links
void
StopLinks();
void
PersistSessionUntil(const RouterID& remote, llarp_time_t until) override;
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bool
EnsureIdentity();
bool
EnsureEncryptionKey();
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bool
ConnectionToRouterAllowed(const RouterID& router) const override;
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void
HandleSaveRC() const;
bool
SaveRC();
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/// return true if we are a client with an exit configured
bool
HasClientExit() const;
const byte_t*
pubkey() const override
{
return seckey_topublic(_identity);
}
void
try_connect(fs::path rcfile);
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bool
TryConnectAsync(RouterContact rc, uint16_t tries) override;
/// send to remote router or queue for sending
/// returns false on overflow
/// returns true on successful queue
/// NOT threadsafe
/// MUST be called in the logic thread
bool
SendToOrQueue(
const RouterID& remote, const ILinkMessage* msg, SendStatusHandler handler) override;
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void
ForEachPeer(std::function<void(const ILinkSession*, bool)> visit, bool randomize = false)
const override;
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void
ForEachPeer(std::function<void(ILinkSession*)> visit);
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bool IsBootstrapNode(RouterID) const override;
/// check if newRc matches oldRC and update local rc for this remote contact
/// if valid
/// returns true on valid and updated
/// returns false otherwise
bool
CheckRenegotiateValid(RouterContact newRc, RouterContact oldRC) override;
/// called by link when a remote session has no more sessions open
void
SessionClosed(RouterID remote) override;
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/// called by link when an unestablished connection times out
void
ConnectionTimedOut(ILinkSession* session);
/// called by link when session is fully established
bool
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ConnectionEstablished(ILinkSession* session, bool inbound);
/// call internal router ticker
void
Tick();
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llarp_time_t
Now() const override
{
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return llarp::time_now_ms();
}
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/// parse a routing message in a buffer and handle it with a handler if
/// successful parsing return true on parse and handle success otherwise
/// return false
bool
ParseRoutingMessageBuffer(
const llarp_buffer_t& buf, routing::IMessageHandler* h, const PathID_t& rxid) override;
void
ConnectToRandomRouters(int N) override;
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/// count the number of unique service nodes connected via pubkey
size_t
NumberOfConnectedRouters() const override;
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/// count the number of unique clients connected by pubkey
size_t
NumberOfConnectedClients() const override;
bool
GetRandomConnectedRouter(RouterContact& result) const override;
void
HandleDHTLookupForExplore(RouterID remote, const std::vector<RouterContact>& results) override;
void
LookupRouter(RouterID remote, RouterLookupHandler resultHandler) override;
bool
HasSessionTo(const RouterID& remote) const override;
std::string
ShortName() const override;
uint32_t
NextPathBuildNumber() override;
void
AfterStopLinks();
void
AfterStopIssued();
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std::shared_ptr<Config> m_Config;
std::shared_ptr<Config>
GetConfig() const override
{
return m_Config;
}
#if defined(ANDROID)
int m_OutboundUDPSocket = -1;
int
GetOutboundUDPSocket() const override
{
return m_OutboundUDPSocket;
}
#endif
private:
std::atomic<bool> _stopping;
std::atomic<bool> _running;
bool m_isServiceNode = false;
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llarp_time_t m_LastStatsReport = 0s;
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std::shared_ptr<llarp::KeyManager> m_keyManager;
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std::shared_ptr<PeerDb> m_peerDb;
uint32_t path_build_count = 0;
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bool
ShouldReportStats(llarp_time_t now) const;
void
ReportStats();
bool
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UpdateOurRC(bool rotateKeys = false);
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bool
FromConfig(const Config& conf);
void
MessageSent(const RouterID& remote, SendStatus status);
protected:
virtual void
HandleRouterEvent(tooling::RouterEventPtr event) const override;
virtual bool
disableGossipingRC_TestingOnly()
{
return false;
};
};
} // namespace llarp