lokinet/daemon/CMakeLists.txt

131 lines
5.2 KiB
CMake
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add_executable(lokinet-vpn lokinet-vpn.cpp)
if(APPLE)
set(LOKINET_SWIFT_SOURCES lokinet.swift)
add_executable(lokinet ${LOKINET_SWIFT_SOURCES})
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/Lokinet.modulemap.in ${CMAKE_CURRENT_BINARY_DIR}/swift/LokinetExtension/module.modulemap ESCAPE_QUOTES @ONLY)
target_include_directories(lokinet PUBLIC ${CMAKE_CURRENT_BINARY_DIR}/swift)
else()
add_executable(lokinet lokinet.cpp)
add_executable(lokinet-bootstrap lokinet-bootstrap.cpp)
enable_lto(lokinet lokinet-vpn lokinet-bootstrap)
endif()
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if(TRACY_ROOT)
target_sources(lokinet PRIVATE ${TRACY_ROOT}/TracyClient.cpp)
endif()
set(should_install ON)
set(SETCAP)
cmake refactor Refactors many things in cmake to improve and simplify: - don't use variable indirection for target names; target names are *already* a variable of sorts. (e.g. ${UTIL_LIB} is now just lokinet-util). cmake/basic_definitions.cmake is now gone. - fix LTO enabling to use the standard cmake (3.9+) LTO mechanism rather than shoving a bunch of flag hacks through link_libraries and add_compile_options. This also now enables LTO when building a shared library (because previously the -flto hacks were only turned on in the static code for some reason). - build liblokinet as *either* shared library or static library, but not both. Building both makes things more complicated because they had different names (lokinet-shared or lokinet-static) and seems pointless: you generally want one or the other. Now there is just the liblokinet target, which will be shared or static depending on the value of BUILD_SHARED_LIBS. - Simplify lokinet-cryptography AVX2 code: just build *one* library, and add in the additional AVX2 files when possible, rather than building two and needing to merge them. - Compress STATIC_LINK and STATIC_LINK_RUNTIME into just STATIC_LINK. It makes no sense to use one of these (_RUNTIME) on Windows and the other on non-Windows when they appear to try to do the same thing. - remove a bunch of annotations from `endif(FOO)` -> `endif()`. - move all the tuntap compilation code (including OS-specific source file selection) into vendor/CMakeLists.txt and build tuntap as an intermediate OBJECT library rather than keeping a global variable in 5 different files. - move release motto define to root cmake; it made no sense being duplicated in both unix.cmake and win32.cmake - fix add_log_tag to not stomp on any existing source compile flags with its definition. Also use proper compile definition property instead of cramming it into compile flags. - make optimization/linker flags less hacky. There's no reason for us to force particular optimization flags because the cmake build type already does that (e.g. -DCMAKE_BUILD_TYPE=Release does -O3). Not doing that also silences a bunch of cmake warnings because it thinks "-O0 -g3" etc. are link libraries (which is reasonable: that's what the code was telling cmake they are). - sets the default build type to RelWithDebInfo which gives us `-O2 -g` if you don't specify a build type. - Move PIC up (so that the things loaded in unix.cmake, notably libuv, have it set). - Add a custom `curl` interface library that carries the correct link target and include paths for curl (system or bundled).
2020-05-17 19:41:48 +00:00
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
option(WITH_SETCAP "use setcap when installing" ON)
if(WITH_SETCAP)
find_program(SETCAP NAMES setcap HINTS /sbin /usr/sbin)
if(SETCAP)
message(STATUS "Found setcap binary: ${SETCAP}")
else()
message(WARNING "cannot find setcap binary you will not be able use the install targets unless you use -DWITH_SETCAP=OFF")
set(should_install OFF)
endif()
endif()
endif()
if(NOT APPLE)
target_link_libraries(lokinet-bootstrap PUBLIC cpr::cpr)
if(NOT WIN32)
find_package(OpenSSL REQUIRED)
# because debian sid's curl doesn't link against openssl for some godawful cursed reason
target_link_libraries(lokinet-bootstrap PUBLIC OpenSSL::SSL OpenSSL::Crypto)
endif()
endif()
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set(exetargets lokinet lokinet-vpn)
if(NOT APPLE)
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list(APPEND exetargets lokinet-bootstrap)
endif()
foreach(exe ${exetargets})
if(WIN32 AND NOT MSVC_VERSION)
target_sources(${exe} PRIVATE ../llarp/win32/version.rc)
target_link_libraries(${exe} PRIVATE -static-libstdc++ -static-libgcc --static -Wl,--pic-executable,-e,mainCRTStartup,--subsystem,console:5.00)
target_link_libraries(${exe} PRIVATE ws2_32 iphlpapi)
elseif(CMAKE_SYSTEM_NAME MATCHES "FreeBSD")
target_link_directories(${exe} PRIVATE /usr/local/lib)
endif()
target_link_libraries(${exe} PUBLIC liblokinet)
if(WITH_JEMALLOC)
target_link_libraries(${exe} PUBLIC jemalloc)
endif()
target_include_directories(${exe} PUBLIC "${PROJECT_SOURCE_DIR}")
target_compile_definitions(${exe} PRIVATE -DVERSIONTAG=${GIT_VERSION_REAL})
add_log_tag(${exe})
if(should_install)
if(APPLE)
install(TARGETS ${exe} BUNDLE DESTINATION "${PROJECT_BINARY_DIR}" COMPONENT lokinet)
else()
install(TARGETS ${exe} RUNTIME DESTINATION bin COMPONENT lokinet)
endif()
endif()
endforeach()
if(APPLE)
set(CODESIGN_APP "" CACHE STRING "codesign the macos app using this key identity")
set(CODESIGN_APPEX "${CODESIGN_APP}" CACHE STRING "codesign the internal extension using this key identity; defaults to CODESIGN_APP if empty")
set(mac_icon ${CMAKE_CURRENT_BINARY_DIR}/lokinet.icns)
add_custom_command(OUTPUT ${mac_icon}
COMMAND ${PROJECT_SOURCE_DIR}/contrib/macos/mk-icns.sh ${PROJECT_SOURCE_DIR}/contrib/lokinet.svg ${mac_icon}
DEPENDS ${PROJECT_SOURCE_DIR}/contrib/lokinet.svg ${PROJECT_SOURCE_DIR}/contrib/macos/mk-icns.sh)
add_custom_target(icons DEPENDS ${mac_icon})
add_dependencies(lokinet icons lokinet-extension)
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file(DOWNLOAD "https://seed.lokinet.org/lokinet.signed" ${CMAKE_CURRENT_BINARY_DIR}/bootstrap.signed)
add_custom_command(TARGET lokinet
POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_BINARY_DIR}/bootstrap.signed
$<TARGET_BUNDLE_DIR:lokinet-extension>/Contents/Resources/bootstrap.signed
COMMAND mkdir -p $<TARGET_BUNDLE_DIR:lokinet>/Contents/PlugIns
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COMMAND cp -a $<TARGET_BUNDLE_DIR:lokinet-extension> $<TARGET_BUNDLE_DIR:lokinet>/Contents/PlugIns/
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${PROJECT_SOURCE_DIR}/contrib/macos/lokinet.provisionprofile
$<TARGET_BUNDLE_DIR:lokinet>/Contents/embedded.provisionprofile
)
set_target_properties(lokinet
PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_INFO_STRING "Lokinet IP Packet Onion Router"
MACOSX_BUNDLE_BUNDLE_NAME "Lokinet"
MACOSX_BUNDLE_BUNDLE_VERSION "${LOKINET_VERSION}"
MACOSX_BUNDLE_LONG_VERSION_STRING "${lokinet_VERSION}"
MACOSX_BUNDLE_SHORT_VERSION_STRING "${lokinet_VERSION_MAJOR}.${lokinet_VERSION_MINOR}"
MACOSX_BUNDLE_GUI_IDENTIFIER "com.loki-project.lokinet"
MACOSX_BUNDLE_INFO_PLIST "${PROJECT_SOURCE_DIR}/contrib/macos/Info.plist.in"
MACOSX_BUNDLE_ICON_FILE "${mac_icon}"
MACOSX_BUNDLE_COPYRIGHT "© 2021, The Oxen Project")
if (CODESIGN_APP AND CODESIGN_APPEX)
message(STATUS "codesigning with ${CODESIGN_APP} (app) ${CODESIGN_APPEX} (appex)")
set(SIGN_TARGET "${CMAKE_CURRENT_BINARY_DIR}/lokinet.app")
configure_file(
"${PROJECT_SOURCE_DIR}/contrib/macos/sign.sh.in"
"${PROJECT_BINARY_DIR}/sign.sh"
@ONLY)
add_custom_target(
sign
Apple OS interface cleanup & refactoring - Add a C callback interface (context_wrapper.h) between lokinet and the objective-C code so that: - we can use objective-C (rather than objective-C++), which seems more likely to be supported by Apple into the future; - we minimize the amount of code that needs to be aware of the Apple APIs. - this replaces apple logger objective c++ implementation with a plain c++ implementation that takes a very simple C callback (provided from the obj-c code) to actually make the call to NSLog. - Add various documentation to the code of what is going on. - Send all DNS traffic to the primary IP on the tun interface. The match prefixes simply don't work as advertised, and have weird shit (like even if you get it working for some domains, "instagram.com" still doesn't because of god-knows-what Apple internal politics). - Drop the dns proxy code as we don't need it anymore. - Don't use 9.9.9.9 for default DNS. (We might consider the unfiltered 9.9.9.10 as an alternative default, but if we do it should be a global lokinet change rather than a Mac-specific change). - Parse a lokinet.ini in the data directory, if it exists. (Since we are sandboxed, it is an app-specific "home" directory so is probably buried god knows where, but at least the GUI ought to be able to get it to let users add things to it). - This commit also adds a swift version of the PacketTunnelProvider glue, which ought to work in theory, but the *tooling* for cmake is so underdeveloped that I couldn't find any way to actually get the damn thing working. So I'm committing it here anyway (and will revert it away in the next commit) in case we someday want to switch to it. -
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DEPENDS "${PROJECT_BINARY_DIR}/sign.sh" lokinet lokinet-extension
COMMAND "${PROJECT_BINARY_DIR}/sign.sh"
)
else()
message(WARNING "Not codesigning: CODESIGN_APP (=${CODESIGN_APP}) and/or CODESIGN_APPEX (=${CODESIGN_APPEX}) are not set")
add_custom_target(
sign
Apple OS interface cleanup & refactoring - Add a C callback interface (context_wrapper.h) between lokinet and the objective-C code so that: - we can use objective-C (rather than objective-C++), which seems more likely to be supported by Apple into the future; - we minimize the amount of code that needs to be aware of the Apple APIs. - this replaces apple logger objective c++ implementation with a plain c++ implementation that takes a very simple C callback (provided from the obj-c code) to actually make the call to NSLog. - Add various documentation to the code of what is going on. - Send all DNS traffic to the primary IP on the tun interface. The match prefixes simply don't work as advertised, and have weird shit (like even if you get it working for some domains, "instagram.com" still doesn't because of god-knows-what Apple internal politics). - Drop the dns proxy code as we don't need it anymore. - Don't use 9.9.9.9 for default DNS. (We might consider the unfiltered 9.9.9.10 as an alternative default, but if we do it should be a global lokinet change rather than a Mac-specific change). - Parse a lokinet.ini in the data directory, if it exists. (Since we are sandboxed, it is an app-specific "home" directory so is probably buried god knows where, but at least the GUI ought to be able to get it to let users add things to it). - This commit also adds a swift version of the PacketTunnelProvider glue, which ought to work in theory, but the *tooling* for cmake is so underdeveloped that I couldn't find any way to actually get the damn thing working. So I'm committing it here anyway (and will revert it away in the next commit) in case we someday want to switch to it. -
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DEPENDS lokinet lokinet-extension
COMMAND "true")
endif()
endif()
if(SETCAP)
install(CODE "execute_process(COMMAND ${SETCAP} cap_net_admin,cap_net_bind_service=+eip ${CMAKE_INSTALL_PREFIX}/bin/lokinet)")
endif()