lokinet/llarp/dnsc.hpp

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#ifndef LIBLLARP_DNSC_HPP
#define LIBLLARP_DNSC_HPP
#include <llarp/ev.h> // for sockaadr
#include "dns.hpp" // get protocol structs
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// internal, non-public functions
// well dnsc init/stop are public...
struct dnsc_answer_request;
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/// hook function to handle an dns client request
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// should we pass by llarp::Addr
// not as long as we're supporting raw
typedef void (*dnsc_answer_hook_func)(dnsc_answer_request *request);
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/// struct for dns client requests
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struct dnsc_answer_request
{
/// sock type
void *sock; // pts to udp...
/// customizable (used for hook (outer request))
void *user;
/// storage
dns_msg_question question;
/// hook
dnsc_answer_hook_func resolved;
/// result
bool found;
struct sockaddr result;
// a reference to dnsc_context incase of multiple contexts
struct dnsc_context *context;
};
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/// event handler for processing DNS responses
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void
llarp_handle_dnsc_recvfrom(struct llarp_udp_io *udp,
const struct sockaddr *saddr, const void *buf,
ssize_t sz);
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/// generic handler for processing DNS responses
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void
raw_handle_recvfrom(int *sockfd, const struct sockaddr *saddr, const void *buf,
ssize_t sz);
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/// DNS client context (one needed per upstream DNS server)
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struct dnsc_context
{
/// Target: DNS server hostname/port to use
// FIXME: ipv6 it & make it a vector
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sockaddr *server;
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/// tracker
struct dns_tracker *tracker;
/// sock type
void *sock;
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// where to create the new sockets
struct llarp_udp_io *udp;
};
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/// async resolve a hostname using generic socks
void
raw_resolve_host(struct dnsc_context *dnsc, const char *url,
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dnsc_answer_hook_func resolved, void *user);
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/// async resolve a hostname using llarp platform framework
bool
llarp_resolve_host(struct dnsc_context *dns, const char *url,
dnsc_answer_hook_func resolved, void *user);
/// cleans up request structure allocations
void
llarp_host_resolved(dnsc_answer_request *request);
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/// initialize dns subsystem and bind socket
/// returns true on bind success otherwise returns false
bool
llarp_dnsc_init(struct dnsc_context *dnsc, struct llarp_udp_io *udp,
const char *dnsc_hostname, uint16_t dnsc_port);
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/// shutdowns any events, and deallocates for this context
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bool
llarp_dnsc_stop(struct dnsc_context *dnsc);
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#endif