lokinet/llarp/dns/unbound_resolver.hpp

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#pragma once
#include <mutex>
#include <atomic>
#include <memory>
#include <queue>
#include <llarp/ev/ev.hpp>
#include <llarp/util/fs.hpp>
#include "message.hpp"
#ifdef _WIN32
#include <thread>
#else
#include <uvw.hpp>
#endif
extern "C"
{
struct ub_ctx;
struct ub_result;
}
namespace llarp::dns
{
using ReplyFunction =
std::function<void(const SockAddr& reply_to, const SockAddr& from_resolver, OwnedBuffer buf)>;
Replace libuv with uvw & related refactoring - removes all the llarp_ev_* functions, replacing with methods/classes/functions in the llarp namespace. - banish ev/ev.h to the void - Passes various things by const lvalue ref, especially shared_ptr's that don't need to be copied (to avoid an atomic refcount increment/decrement). - Add a llarp::UDPHandle abstract class for UDP handling - Removes the UDP tick handler; code that needs tick can just do a separate handler on the event loop outside the UDP socket. - Adds an "OwnedBuffer" which owns its own memory but is implicitly convertible to a llarp_buffer_t. This is mostly needed to take over ownership of buffers from uvw without copying them as, currently, uvw does its own allocation (pending some open upstream issues/PRs). - Logic: - add `make_caller`/`call_forever`/`call_every` utility functions to abstract Call wrapping and dependent timed tasks. - Add inLogicThread() so that code can tell its inside the logic thread (typically for debugging assertions). - get rid of janky integer returns and dealing with cancellations on call_later: the other methods added here and the event loop code remove the need for them. - Event loop: - redo everything with uvw instead of libuv - rename EventLoopWakeup::Wakeup to EventLoopWakeup::Trigger to better reflect what it does. - add EventLoopRepeater for repeated events, and replace the code that reschedules itself every time it is called with a repeater. - Split up `EventLoop::run()` into a non-virtual base method and abstract `run_loop()` methods; the base method does a couple extra setup/teardown things that don't need to be in the derived class. - udp_listen is replaced with ev->udp(...) which returns a new UDPHandle object rather that needing gross C-style-but-not-actually-C-compatible structs. - Remove unused register_poll_fd_(un)readable - Use shared_ptr for EventLoopWakeup rather than returning a raw pointer; uvw lets us not have to worry about having the event loop class maintain ownership of it. - Add factory EventLoop::create() function to create a default (uvw-based) event loop (previously this was one of the llarp_ev_blahblah unnamespaced functions). - ev_libuv: this is mostly rewritten; all of the glue code/structs, in particular, are gone as they are no longer needed with uvw. - DNS: - Rename DnsHandler to DnsInterceptor to better describe what it does (this is the code that intercepts all DNS to the tun IP range for Android). - endpoint: - remove unused "isolated network" code - remove distinct (but actually always the same) variables for router/endpoint logic objects - llarp_buffer_t - make constructors type-safe against being called with points to non-size-1 values - tun packet reading: - read all available packets off the device/file descriptor; previously we were reading one packet at a time then returning to the event loop to poll again. - ReadNextPacket() now returns a 0-size packet if the read would block (so that we can implement the previous point). - ReadNextPacket() now throws on I/O error - Miscellaneous code cleanups/simplifications
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using FailFunction =
std::function<void(const SockAddr& reply_to, const SockAddr& from_resolver, Message msg)>;
class UnboundResolver : public std::enable_shared_from_this<UnboundResolver>
{
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private:
ub_ctx* unboundContext;
std::atomic<bool> started;
#ifdef _WIN32
std::thread runner;
#else
std::weak_ptr<uvw::Loop> loop;
std::shared_ptr<uvw::PollHandle> udp;
#endif
ReplyFunction replyFunc;
FailFunction failFunc;
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void
Reset();
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public:
UnboundResolver(EventLoop_ptr loop, ReplyFunction replyFunc, FailFunction failFunc);
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static void
Callback(void* data, int err, ub_result* result);
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// stop resolver thread
void
Stop();
// upstream resolver IP can be IPv4 or IPv6
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bool
Init();
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bool
AddUpstreamResolver(const SockAddr& upstreamResolverIP);
void
AddHostsFile(const fs::path& file);
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void
Lookup(SockAddr to, SockAddr from, Message msg);
};
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} // namespace llarp::dns