lokinet/llarp/router/abstractrouter.hpp

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#ifndef LLARP_ABSTRACT_ROUTER_HPP
#define LLARP_ABSTRACT_ROUTER_HPP
#include <config/key_manager.hpp>
#include <memory>
#include <util/types.hpp>
#include <util/status.hpp>
#include <router/i_outbound_message_handler.hpp>
#include <vector>
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#include <ev/ev.h>
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#include <functional>
#include <router_contact.hpp>
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#include <tooling/router_event.hpp>
#ifdef LOKINET_HIVE
#include "tooling/router_hive.hpp"
#endif
struct llarp_buffer_t;
struct llarp_dht_context;
struct llarp_nodedb;
struct llarp_threadpool;
namespace llarp
{
class Logic;
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struct Config;
struct RouterID;
struct ILinkMessage;
struct ILinkSession;
struct PathID_t;
struct Profiling;
struct SecretKey;
struct Signature;
struct IOutboundMessageHandler;
struct IOutboundSessionMaker;
struct ILinkManager;
struct I_RCLookupHandler;
namespace exit
{
struct Context;
}
namespace path
{
struct PathContext;
}
namespace routing
{
struct IMessageHandler;
}
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namespace service
{
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struct Context;
}
namespace thread
{
class ThreadPool;
}
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struct AbstractRouter
{
#ifdef LOKINET_HIVE
tooling::RouterHive* hive;
#endif
virtual ~AbstractRouter() = default;
virtual bool
HandleRecvLinkMessageBuffer(ILinkSession* from, const llarp_buffer_t& msg) = 0;
virtual std::shared_ptr<Logic>
logic() const = 0;
virtual llarp_dht_context*
dht() const = 0;
virtual llarp_nodedb*
nodedb() const = 0;
virtual const path::PathContext&
pathContext() const = 0;
virtual path::PathContext&
pathContext() = 0;
virtual const RouterContact&
rc() const = 0;
virtual exit::Context&
exitContext() = 0;
virtual std::shared_ptr<KeyManager>
keyManager() const = 0;
virtual const SecretKey&
identity() const = 0;
virtual const SecretKey&
encryption() const = 0;
virtual Profiling&
routerProfiling() = 0;
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virtual llarp_ev_loop_ptr
netloop() const = 0;
virtual std::shared_ptr<thread::ThreadPool>
threadpool() = 0;
virtual std::shared_ptr<thread::ThreadPool>
diskworker() = 0;
virtual service::Context&
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hiddenServiceContext() = 0;
virtual const service::Context&
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hiddenServiceContext() const = 0;
virtual IOutboundMessageHandler&
outboundMessageHandler() = 0;
virtual IOutboundSessionMaker&
outboundSessionMaker() = 0;
virtual ILinkManager&
linkManager() = 0;
virtual I_RCLookupHandler&
rcLookupHandler() = 0;
virtual bool
Sign(Signature& sig, const llarp_buffer_t& buf) const = 0;
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virtual bool
Configure(Config* conf, llarp_nodedb* nodedb) = 0;
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virtual bool
IsServiceNode() const = 0;
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virtual bool
StartJsonRpc() = 0;
virtual bool
Run() = 0;
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virtual bool
IsRunning() const = 0;
virtual bool
LooksAlive() const = 0;
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/// stop running the router logic gracefully
virtual void
Stop() = 0;
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/// pump low level links
virtual void
PumpLL() = 0;
virtual bool
IsBootstrapNode(RouterID r) const = 0;
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virtual const byte_t*
pubkey() const = 0;
/// connect to N random routers
virtual void
ConnectToRandomRouters(int N) = 0;
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/// inject configuration and reconfigure router
virtual bool
Reconfigure(Config* conf) = 0;
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virtual bool
TryConnectAsync(RouterContact rc, uint16_t tries) = 0;
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/// validate new configuration against old one
/// return true on 100% valid
/// return false if not 100% valid
virtual bool
ValidateConfig(Config* conf) const = 0;
/// called by link when a remote session has no more sessions open
virtual void
SessionClosed(RouterID remote) = 0;
/// returns system clock milliseconds since epoch
virtual llarp_time_t
Now() const = 0;
/// returns milliseconds since started
virtual llarp_time_t
Uptime() const = 0;
virtual bool
GetRandomGoodRouter(RouterID& r) = 0;
virtual bool
SendToOrQueue(
const RouterID& remote, const ILinkMessage* msg, SendStatusHandler handler = nullptr) = 0;
virtual void
PersistSessionUntil(const RouterID& remote, llarp_time_t until) = 0;
virtual bool
ParseRoutingMessageBuffer(
const llarp_buffer_t& buf, routing::IMessageHandler* h, const PathID_t& rxid) = 0;
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/// count the number of service nodes we are connected to
virtual size_t
NumberOfConnectedRouters() const = 0;
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/// count the number of clients that are connected to us
virtual size_t
NumberOfConnectedClients() const = 0;
virtual bool
GetRandomConnectedRouter(RouterContact& result) const = 0;
virtual void
HandleDHTLookupForExplore(RouterID remote, const std::vector<RouterContact>& results) = 0;
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/// lookup router by pubkey
/// if we are a service node this is done direct otherwise it's done via
/// path
virtual void
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LookupRouter(RouterID remote, RouterLookupHandler resultHandler) = 0;
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/// check if newRc matches oldRC and update local rc for this remote contact
/// if valid
/// returns true on valid and updated
/// returns false otherwise
virtual bool
CheckRenegotiateValid(RouterContact newRc, RouterContact oldRC) = 0;
/// set router's service node whitelist
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virtual void
SetRouterWhitelist(const std::vector<RouterID>& routers) = 0;
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/// visit each connected link session
virtual void
ForEachPeer(std::function<void(const ILinkSession*, bool)> visit, bool randomize) const = 0;
virtual bool
ConnectionToRouterAllowed(const RouterID& router) const = 0;
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/// return true if we have at least 1 session to this router in either
/// direction
virtual bool
HasSessionTo(const RouterID& router) const = 0;
virtual uint32_t
NextPathBuildNumber() = 0;
virtual std::string
ShortName() const = 0;
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virtual util::StatusObject
ExtractStatus() const = 0;
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/// gossip an rc if required
virtual void
GossipRCIfNeeded(const RouterContact rc) = 0;
template <class EventType, class... Params>
void
NotifyRouterEvent(Params&&... args) const
{
// TODO: no-op when appropriate
auto event = std::make_unique<EventType>(args...);
#ifdef LOKINET_HIVE
hive->NotifyEvent(std::move(event));
#elif LOKINET_DEBUG
LogDebug(event->ToString());
#endif
}
};
} // namespace llarp
#endif