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lokinet/llarp/net/sock_addr.hpp

209 lines
4.3 KiB
C++

#pragma once
#ifndef _WIN32
#include <netinet/in.h>
#include <arpa/inet.h>
#else
#include <winsock2.h>
#include <ws2tcpip.h>
#include <wspiapi.h>
#endif
#include <string_view>
#include <string>
#include "net_int.hpp"
#include <oxenc/variant.h>
#include <llarp/util/formattable.hpp>
namespace llarp
{
struct AddressInfo;
/// A simple SockAddr wrapper which provides a sockaddr_in (IPv4). Memory management is handled
/// in constructor and destructor (if needed) and copying is disabled.
struct SockAddr
{
SockAddr();
// IPv4 constructors:
SockAddr(uint8_t a, uint8_t b, uint8_t c, uint8_t d, huint16_t port = {0});
SockAddr(nuint32_t ip, nuint16_t port = {0});
SockAddr(huint32_t ip, huint16_t port = {0});
// IPv6 (or IPv4 if given a special IPv4-mapped IPv6 addr) in host order (including port).
SockAddr(huint128_t ip, huint16_t port = {0});
// IPv6 (or IPv4 if given a special IPv4-mapped IPv6 addr) in network order. NB: port is also
// in network order!
SockAddr(nuint128_t ip, nuint16_t port = {0});
// String ctors
SockAddr(std::string_view addr);
SockAddr(std::string_view addr, huint16_t port); // port is in native (host) order
SockAddr(const AddressInfo&);
SockAddr(const SockAddr&);
SockAddr&
operator=(const SockAddr&);
SockAddr(const sockaddr& addr);
SockAddr&
operator=(const sockaddr& addr);
SockAddr(const sockaddr_in& addr);
SockAddr&
operator=(const sockaddr_in& addr);
SockAddr(const sockaddr_in6& addr);
SockAddr&
operator=(const sockaddr_in6& addr);
SockAddr(const in6_addr& addr);
SockAddr&
operator=(const in6_addr& addr);
explicit operator const sockaddr*() const;
explicit operator const sockaddr_in*() const;
explicit operator const sockaddr_in6*() const;
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
3 years ago
size_t
sockaddr_len() const;
bool
operator<(const SockAddr& other) const;
bool
operator==(const SockAddr& other) const;
bool
operator!=(const SockAddr& other) const
{
return not(*this == other);
};
void
fromString(std::string_view str, bool allow_port = true);
std::string
ToString() const;
std::string
hostString() const;
inline int
Family() const
{
if (isIPv6())
return AF_INET6;
return AF_INET;
}
/// Returns true if this is an empty SockAddr, defined by having no IP address set. An empty IP
/// address with a valid port is still considered empty.
///
/// @return true if this is empty, false otherwise
bool
isEmpty() const;
void
setIPv4(uint8_t a, uint8_t b, uint8_t c, uint8_t d);
inline void
setIP(std::variant<nuint32_t, nuint128_t> ip)
{
if (auto* v4 = std::get_if<nuint32_t>(&ip))
setIPv4(*v4);
if (auto* v6 = std::get_if<nuint128_t>(&ip))
setIPv6(*v6);
}
void
setIPv4(nuint32_t ip);
void
setIPv4(huint32_t ip);
void
setIPv6(huint128_t ip);
void
setIPv6(nuint128_t ip);
void
setPort(huint16_t port);
void
setPort(nuint16_t port);
// Port is a native (host) value
void
setPort(uint16_t port)
{
setPort(huint16_t{port});
}
/// get the port of this sockaddr in network order
net::port_t
port() const;
/// port is always returned in host order
inline uint16_t
getPort() const
{
return ToHost(port()).h;
}
/// True if this stores an IPv6 address, false if IPv4.
bool
isIPv6() const;
/// !isIPv6()
bool
isIPv4() const;
/// in network order
nuint128_t
getIPv6() const;
nuint32_t
getIPv4() const;
std::variant<nuint32_t, nuint128_t>
getIP() const;
3 years ago
/// in host order
huint128_t
asIPv6() const;
huint32_t
asIPv4() const;
private:
bool m_empty = true;
sockaddr_in6 m_addr;
sockaddr_in m_addr4;
void
init();
void
applyIPv4MapBytes();
};
template <>
inline constexpr bool IsToStringFormattable<SockAddr> = true;
} // namespace llarp
namespace std
{
template <>
struct hash<llarp::SockAddr>
{
size_t
operator()(const llarp::SockAddr& addr) const noexcept
{
const std::hash<uint16_t> port{};
const std::hash<llarp::huint128_t> ip{};
return (port(addr.getPort()) << 3) ^ ip(addr.asIPv6());
}
};
} // namespace std