lokinet/llarp/config/config.hpp

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#ifndef LLARP_CONFIG_HPP
#define LLARP_CONFIG_HPP
#include <chrono>
#include <crypto/types.hpp>
#include <router_contact.hpp>
#include <util/fs.hpp>
#include <util/str.hpp>
#include <config/ini.hpp>
#include <config/definition.hpp>
#include <constants/files.hpp>
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#include <net/ip_address.hpp>
#include <cstdlib>
#include <functional>
#include <string>
#include <utility>
#include <vector>
#include <unordered_set>
struct llarp_config;
namespace llarp
{
using SectionValues_t = llarp::ConfigParser::SectionValues_t;
using Config_impl_t = llarp::ConfigParser::Config_impl_t;
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// TODO: don't use these maps. they're sloppy and difficult to follow
/// Small struct to gather all parameters needed for config generation to reduce the number of
/// parameters that need to be passed around.
struct ConfigGenParameters
{
bool isRelay = false;
fs::path defaultDataDir;
};
struct RouterConfig
{
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size_t m_minConnectedRouters;
size_t m_maxConnectedRouters;
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std::string m_netId;
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std::string m_nickname;
fs::path m_dataDir;
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bool m_blockBogons;
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IpAddress m_publicAddress;
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int m_workerThreads;
int m_numNetThreads;
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size_t m_JobQueueSize;
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std::string m_routerContactFile;
std::string m_encryptionKeyFile;
std::string m_identityKeyFile;
std::string m_transportKeyFile;
void
defineConfigOptions(ConfigDefinition& conf, const ConfigGenParameters& params);
};
struct NetworkConfig
{
std::optional<bool> m_enableProfiling;
std::string m_routerProfilesFile;
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std::string m_strictConnect;
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std::string m_ifname;
std::string m_ifaddr;
std::string m_keyfile;
std::string m_endpointType;
bool m_reachable;
int m_hops;
int m_paths;
std::set<RouterID> m_snodeBlacklist;
#ifdef LOKINET_EXITS
std::string m_exitNode;
#endif
std::string m_mapAddr;
// TODO:
// on-up
// on-down
// on-ready
void
defineConfigOptions(ConfigDefinition& conf, const ConfigGenParameters& params);
};
struct DnsConfig
{
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IpAddress m_bind;
std::vector<IpAddress> m_upstreamDNS;
void
defineConfigOptions(ConfigDefinition& conf, const ConfigGenParameters& params);
};
struct LinksConfig
{
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struct LinkInfo
{
std::string interface;
int addressFamily;
uint16_t port = -1;
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};
/// Create a LinkInfo from the given string.
/// @throws if str does not represent a LinkInfo.
LinkInfo
LinkInfoFromINIValues(std::string_view name, std::string_view value);
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LinkInfo m_OutboundLink;
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std::vector<LinkInfo> m_InboundLinks;
void
defineConfigOptions(ConfigDefinition& conf, const ConfigGenParameters& params);
};
struct ConnectConfig
{
std::vector<fs::path> routers;
void
defineConfigOptions(ConfigDefinition& conf, const ConfigGenParameters& params);
};
struct ApiConfig
{
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bool m_enableRPCServer;
std::string m_rpcBindAddr;
void
defineConfigOptions(ConfigDefinition& conf, const ConfigGenParameters& params);
};
struct LokidConfig
{
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bool usingSNSeed;
bool whitelistRouters;
fs::path ident_keyfile;
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std::string lokidRPCAddr;
std::string lokidRPCUser;
std::string lokidRPCPassword;
void
defineConfigOptions(ConfigDefinition& conf, const ConfigGenParameters& params);
};
struct BootstrapConfig
{
std::vector<std::string> routers;
void
defineConfigOptions(ConfigDefinition& conf, const ConfigGenParameters& params);
};
struct LoggingConfig
{
LogType m_logType;
LogLevel m_logLevel;
std::string m_logFile;
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void
defineConfigOptions(ConfigDefinition& conf, const ConfigGenParameters& params);
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};
struct Config
{
RouterConfig router;
NetworkConfig network;
ConnectConfig connect;
DnsConfig dns;
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LinksConfig links;
ApiConfig api;
LokidConfig lokid;
BootstrapConfig bootstrap;
LoggingConfig logging;
// Initialize config definition
void
initializeConfig(ConfigDefinition& conf, const ConfigGenParameters& params);
/// Insert config entries for backwards-compatibility (e.g. so that the config system will
/// tolerate old values that are no longer accepted)
///
/// @param conf is the config to modify
void
addBackwardsCompatibleConfigOptions(ConfigDefinition& conf);
// Load a config from the given file
bool
Load(const char* fname, bool isRelay, fs::path defaultDataDir);
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/// Load (initialize) a default config.
///
/// This delegates to the ConfigDefinition to generate a default config,
/// as though an empty config were specified.
///
/// If using Config without the intention of loading from file (or string), this is necessary
/// in order to obtain sane defaults.
///
/// @param isRelay determines whether the config will reflect that of a relay or client
/// @param dataDir is a path representing a directory to be used as the data dir
/// @return true on success, false otherwise
bool
LoadDefault(bool isRelay, fs::path dataDir);
std::string
generateBaseClientConfig(fs::path defaultDataDir);
std::string
generateBaseRouterConfig(fs::path defaultDataDir);
llarp_config*
Copy() const;
};
void
ensureConfig(
const fs::path& defaultDataDir, const fs::path& confFile, bool overwrite, bool asRouter);
} // namespace llarp
#endif