lokinet/include/llarp/link_message.hpp

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#ifndef LLARP_LINK_MESSAGE_HPP
#define LLARP_LINK_MESSAGE_HPP
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#include <llarp/bencode.hpp>
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#include <llarp/router_id.hpp>
#include <llarp/link/session.hpp>
#include <queue>
#include <vector>
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struct llarp_router;
namespace llarp
{
struct ILinkSession;
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typedef std::queue< ILinkMessage* > SendQueue;
/// parsed link layer message
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struct ILinkMessage : public IBEncodeMessage
{
/// who did this message come from or is going to
ILinkSession* session;
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uint64_t version = 0;
ILinkMessage() : ILinkMessage(nullptr)
{
}
ILinkMessage(ILinkSession* from) : session(from)
{
}
virtual ~ILinkMessage()
{
}
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virtual bool
HandleMessage(llarp_router* router) const = 0;
};
struct InboundMessageParser
{
InboundMessageParser(llarp_router* router);
dict_reader reader;
static bool
OnKey(dict_reader* r, llarp_buffer_t* buf);
/// start processig message from a link session
bool
ProcessFrom(ILinkSession* from, llarp_buffer_t buf);
/// called when the message is fully read
/// return true when the message was accepted otherwise returns false
bool
MessageDone();
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/// resets internal state
void
Reset();
private:
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RouterID
GetCurrentFrom();
private:
bool firstkey;
llarp_router* router;
ILinkSession* from = nullptr;
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std::unique_ptr< ILinkMessage > msg;
};
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} // namespace llarp
#endif