mirror of
https://github.com/oxen-io/lokinet.git
synced 2024-11-17 15:25:35 +00:00
200 lines
6.4 KiB
C++
200 lines
6.4 KiB
C++
|
// Copyright 2005, Google Inc.
|
||
|
// All rights reserved.
|
||
|
//
|
||
|
// Redistribution and use in source and binary forms, with or without
|
||
|
// modification, are permitted provided that the following conditions are
|
||
|
// met:
|
||
|
//
|
||
|
// * Redistributions of source code must retain the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer.
|
||
|
// * Redistributions in binary form must reproduce the above
|
||
|
// copyright notice, this list of conditions and the following disclaimer
|
||
|
// in the documentation and/or other materials provided with the
|
||
|
// distribution.
|
||
|
// * Neither the name of Google Inc. nor the names of its
|
||
|
// contributors may be used to endorse or promote products derived from
|
||
|
// this software without specific prior written permission.
|
||
|
//
|
||
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
//
|
||
|
// Author: wan@google.com (Zhanyong Wan)
|
||
|
|
||
|
// This sample teaches how to reuse a test fixture in multiple test
|
||
|
// cases by deriving sub-fixtures from it.
|
||
|
//
|
||
|
// When you define a test fixture, you specify the name of the test
|
||
|
// case that will use this fixture. Therefore, a test fixture can
|
||
|
// be used by only one test case.
|
||
|
//
|
||
|
// Sometimes, more than one test cases may want to use the same or
|
||
|
// slightly different test fixtures. For example, you may want to
|
||
|
// make sure that all tests for a GUI library don't leak important
|
||
|
// system resources like fonts and brushes. In Google Test, you do
|
||
|
// this by putting the shared logic in a super (as in "super class")
|
||
|
// test fixture, and then have each test case use a fixture derived
|
||
|
// from this super fixture.
|
||
|
|
||
|
#include <limits.h>
|
||
|
#include <time.h>
|
||
|
#include "sample3-inl.h"
|
||
|
#include "gtest/gtest.h"
|
||
|
#include "sample1.h"
|
||
|
|
||
|
// In this sample, we want to ensure that every test finishes within
|
||
|
// ~5 seconds. If a test takes longer to run, we consider it a
|
||
|
// failure.
|
||
|
//
|
||
|
// We put the code for timing a test in a test fixture called
|
||
|
// "QuickTest". QuickTest is intended to be the super fixture that
|
||
|
// other fixtures derive from, therefore there is no test case with
|
||
|
// the name "QuickTest". This is OK.
|
||
|
//
|
||
|
// Later, we will derive multiple test fixtures from QuickTest.
|
||
|
class QuickTest : public testing::Test {
|
||
|
protected:
|
||
|
// Remember that SetUp() is run immediately before a test starts.
|
||
|
// This is a good place to record the start time.
|
||
|
virtual void SetUp() {
|
||
|
start_time_ = time(NULL);
|
||
|
}
|
||
|
|
||
|
// TearDown() is invoked immediately after a test finishes. Here we
|
||
|
// check if the test was too slow.
|
||
|
virtual void TearDown() {
|
||
|
// Gets the time when the test finishes
|
||
|
const time_t end_time = time(NULL);
|
||
|
|
||
|
// Asserts that the test took no more than ~5 seconds. Did you
|
||
|
// know that you can use assertions in SetUp() and TearDown() as
|
||
|
// well?
|
||
|
EXPECT_TRUE(end_time - start_time_ <= 5) << "The test took too long.";
|
||
|
}
|
||
|
|
||
|
// The UTC time (in seconds) when the test starts
|
||
|
time_t start_time_;
|
||
|
};
|
||
|
|
||
|
|
||
|
// We derive a fixture named IntegerFunctionTest from the QuickTest
|
||
|
// fixture. All tests using this fixture will be automatically
|
||
|
// required to be quick.
|
||
|
class IntegerFunctionTest : public QuickTest {
|
||
|
// We don't need any more logic than already in the QuickTest fixture.
|
||
|
// Therefore the body is empty.
|
||
|
};
|
||
|
|
||
|
|
||
|
// Now we can write tests in the IntegerFunctionTest test case.
|
||
|
|
||
|
// Tests Factorial()
|
||
|
TEST_F(IntegerFunctionTest, Factorial) {
|
||
|
// Tests factorial of negative numbers.
|
||
|
EXPECT_EQ(1, Factorial(-5));
|
||
|
EXPECT_EQ(1, Factorial(-1));
|
||
|
EXPECT_GT(Factorial(-10), 0);
|
||
|
|
||
|
// Tests factorial of 0.
|
||
|
EXPECT_EQ(1, Factorial(0));
|
||
|
|
||
|
// Tests factorial of positive numbers.
|
||
|
EXPECT_EQ(1, Factorial(1));
|
||
|
EXPECT_EQ(2, Factorial(2));
|
||
|
EXPECT_EQ(6, Factorial(3));
|
||
|
EXPECT_EQ(40320, Factorial(8));
|
||
|
}
|
||
|
|
||
|
|
||
|
// Tests IsPrime()
|
||
|
TEST_F(IntegerFunctionTest, IsPrime) {
|
||
|
// Tests negative input.
|
||
|
EXPECT_FALSE(IsPrime(-1));
|
||
|
EXPECT_FALSE(IsPrime(-2));
|
||
|
EXPECT_FALSE(IsPrime(INT_MIN));
|
||
|
|
||
|
// Tests some trivial cases.
|
||
|
EXPECT_FALSE(IsPrime(0));
|
||
|
EXPECT_FALSE(IsPrime(1));
|
||
|
EXPECT_TRUE(IsPrime(2));
|
||
|
EXPECT_TRUE(IsPrime(3));
|
||
|
|
||
|
// Tests positive input.
|
||
|
EXPECT_FALSE(IsPrime(4));
|
||
|
EXPECT_TRUE(IsPrime(5));
|
||
|
EXPECT_FALSE(IsPrime(6));
|
||
|
EXPECT_TRUE(IsPrime(23));
|
||
|
}
|
||
|
|
||
|
|
||
|
// The next test case (named "QueueTest") also needs to be quick, so
|
||
|
// we derive another fixture from QuickTest.
|
||
|
//
|
||
|
// The QueueTest test fixture has some logic and shared objects in
|
||
|
// addition to what's in QuickTest already. We define the additional
|
||
|
// stuff inside the body of the test fixture, as usual.
|
||
|
class QueueTest : public QuickTest {
|
||
|
protected:
|
||
|
virtual void SetUp() {
|
||
|
// First, we need to set up the super fixture (QuickTest).
|
||
|
QuickTest::SetUp();
|
||
|
|
||
|
// Second, some additional setup for this fixture.
|
||
|
q1_.Enqueue(1);
|
||
|
q2_.Enqueue(2);
|
||
|
q2_.Enqueue(3);
|
||
|
}
|
||
|
|
||
|
// By default, TearDown() inherits the behavior of
|
||
|
// QuickTest::TearDown(). As we have no additional cleaning work
|
||
|
// for QueueTest, we omit it here.
|
||
|
//
|
||
|
// virtual void TearDown() {
|
||
|
// QuickTest::TearDown();
|
||
|
// }
|
||
|
|
||
|
Queue<int> q0_;
|
||
|
Queue<int> q1_;
|
||
|
Queue<int> q2_;
|
||
|
};
|
||
|
|
||
|
|
||
|
// Now, let's write tests using the QueueTest fixture.
|
||
|
|
||
|
// Tests the default constructor.
|
||
|
TEST_F(QueueTest, DefaultConstructor) {
|
||
|
EXPECT_EQ(0u, q0_.Size());
|
||
|
}
|
||
|
|
||
|
// Tests Dequeue().
|
||
|
TEST_F(QueueTest, Dequeue) {
|
||
|
int* n = q0_.Dequeue();
|
||
|
EXPECT_TRUE(n == NULL);
|
||
|
|
||
|
n = q1_.Dequeue();
|
||
|
EXPECT_TRUE(n != NULL);
|
||
|
EXPECT_EQ(1, *n);
|
||
|
EXPECT_EQ(0u, q1_.Size());
|
||
|
delete n;
|
||
|
|
||
|
n = q2_.Dequeue();
|
||
|
EXPECT_TRUE(n != NULL);
|
||
|
EXPECT_EQ(2, *n);
|
||
|
EXPECT_EQ(1u, q2_.Size());
|
||
|
delete n;
|
||
|
}
|
||
|
|
||
|
// If necessary, you can derive further test fixtures from a derived
|
||
|
// fixture itself. For example, you can derive another fixture from
|
||
|
// QueueTest. Google Test imposes no limit on how deep the hierarchy
|
||
|
// can be. In practice, however, you probably don't want it to be too
|
||
|
// deep as to be confusing.
|