lokinet/llarp/router/i_gossiper.hpp

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#pragma once
#include <llarp/router_contact.hpp>
#include <llarp/util/time.hpp>
#include <optional>
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namespace llarp
{
/// The maximum number of peers we will flood a gossiped RC to when propagating an RC
constexpr size_t MaxGossipPeers = 20;
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struct I_RCGossiper
{
virtual ~I_RCGossiper() = default;
/// try goissping RC
/// return false if we hit a cooldown for this rc
/// return true if we gossiped this rc to at least 1 peer
virtual bool
GossipRC(const RouterContact& rc) = 0;
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using Time_t = Duration_t;
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virtual void
Decay(Time_t now) = 0;
/// return true if we should gossip our RC now
virtual bool
ShouldGossipOurRC(Time_t now) const = 0;
/// return true if that rc is owned by us
virtual bool
IsOurRC(const RouterContact& rc) const = 0;
/// forget the replay filter entry given pubkey
virtual void
Forget(const RouterID& router) = 0;
/// returns the time point when we will send our next gossip at
virtual TimePoint_t
NextGossipAt() const = 0;
/// returns the time point when we sent our last gossip at or nullopt if we never did
virtual std::optional<TimePoint_t>
LastGossipAt() const = 0;
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};
} // namespace llarp