lokinet/llarp/path/pathbuilder.hpp

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#ifndef LLARP_PATHBUILDER_HPP
#define LLARP_PATHBUILDER_HPP
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#include <path/pathset.hpp>
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#include <util/status.hpp>
#include <atomic>
#include <set>
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namespace llarp
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{
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namespace path
{
// milliseconds waiting between builds on a path
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constexpr llarp_time_t MIN_PATH_BUILD_INTERVAL = 500;
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struct Builder : public PathSet
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{
private:
llarp_time_t m_LastWarn = 0;
protected:
/// flag for PathSet::Stop()
std::atomic< bool > _run;
virtual bool
UrgentBuild(llarp_time_t now) const;
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private:
void
DoPathBuildBackoff();
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bool
DoUrgentBuildAlignedTo(const RouterID remote,
std::vector< RouterContact >& hops);
bool
DoBuildAlignedTo(const RouterID remote,
std::vector< RouterContact >& hops);
public:
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AbstractRouter* m_router;
SecretKey enckey;
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size_t numHops;
llarp_time_t lastBuild = 0;
llarp_time_t buildIntervalLimit = MIN_PATH_BUILD_INTERVAL;
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/// construct
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Builder(AbstractRouter* p_router, size_t numPaths, size_t numHops);
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virtual ~Builder() = default;
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util::StatusObject
ExtractStatus() const;
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bool
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SelectHop(llarp_nodedb* db, const std::set< RouterID >& prev,
RouterContact& cur, size_t hop, PathRole roles) override;
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bool
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ShouldBuildMore(llarp_time_t now) const override;
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/// should we bundle RCs in builds?
virtual bool
ShouldBundleRC() const = 0;
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void
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ResetInternalState() override;
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/// return true if we hit our soft limit for building paths too fast
bool
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BuildCooldownHit(llarp_time_t now) const;
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/// get roles for this path builder
virtual PathRole
GetRoles() const
{
return ePathRoleAny;
}
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bool
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Stop() override;
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bool
IsStopped() const override;
bool
ShouldRemove() const override;
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llarp_time_t
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Now() const override;
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void
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Tick(llarp_time_t now) override;
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void
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BuildOne(PathRole roles = ePathRoleAny) override;
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bool
BuildOneAlignedTo(const RouterID endpoint) override;
void
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Build(const std::vector< RouterContact >& hops,
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PathRole roles = ePathRoleAny) override;
bool
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SelectHops(llarp_nodedb* db, std::vector< RouterContact >& hops,
PathRole roles = ePathRoleAny);
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void
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ManualRebuild(size_t N, PathRole roles = ePathRoleAny);
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virtual const SecretKey&
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GetTunnelEncryptionSecretKey() const;
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virtual void
HandlePathBuilt(Path_ptr p) override;
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virtual void
HandlePathBuildTimeout(Path_ptr p) override;
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virtual void
HandlePathBuildFailed(Path_ptr p) override;
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};
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using Builder_ptr = std::shared_ptr< Builder >;
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} // namespace path
} // namespace llarp
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#endif