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lokinet/llarp/iwp/linklayer.cpp

116 lines
2.9 KiB
C++

#include "linklayer.hpp"
#include "session.hpp"
#include <llarp/config/key_manager.hpp>
#include <memory>
#include <unordered_set>
namespace llarp::iwp
{
LinkLayer::LinkLayer(
std::shared_ptr<KeyManager> keyManager,
std::shared_ptr<EventLoop> ev,
GetRCFunc getrc,
LinkMessageHandler h,
SignBufferFunc sign,
BeforeConnectFunc_t before,
SessionEstablishedHandler est,
SessionRenegotiateHandler reneg,
TimeoutHandler timeout,
SessionClosedHandler closed,
PumpDoneHandler pumpDone,
WorkerFunc_t worker,
bool allowInbound)
: ILinkLayer(
keyManager, getrc, h, sign, before, est, reneg, timeout, closed, pumpDone, worker)
Replace libuv with uvw & related refactoring - removes all the llarp_ev_* functions, replacing with methods/classes/functions in the llarp namespace. - banish ev/ev.h to the void - Passes various things by const lvalue ref, especially shared_ptr's that don't need to be copied (to avoid an atomic refcount increment/decrement). - Add a llarp::UDPHandle abstract class for UDP handling - Removes the UDP tick handler; code that needs tick can just do a separate handler on the event loop outside the UDP socket. - Adds an "OwnedBuffer" which owns its own memory but is implicitly convertible to a llarp_buffer_t. This is mostly needed to take over ownership of buffers from uvw without copying them as, currently, uvw does its own allocation (pending some open upstream issues/PRs). - Logic: - add `make_caller`/`call_forever`/`call_every` utility functions to abstract Call wrapping and dependent timed tasks. - Add inLogicThread() so that code can tell its inside the logic thread (typically for debugging assertions). - get rid of janky integer returns and dealing with cancellations on call_later: the other methods added here and the event loop code remove the need for them. - Event loop: - redo everything with uvw instead of libuv - rename EventLoopWakeup::Wakeup to EventLoopWakeup::Trigger to better reflect what it does. - add EventLoopRepeater for repeated events, and replace the code that reschedules itself every time it is called with a repeater. - Split up `EventLoop::run()` into a non-virtual base method and abstract `run_loop()` methods; the base method does a couple extra setup/teardown things that don't need to be in the derived class. - udp_listen is replaced with ev->udp(...) which returns a new UDPHandle object rather that needing gross C-style-but-not-actually-C-compatible structs. - Remove unused register_poll_fd_(un)readable - Use shared_ptr for EventLoopWakeup rather than returning a raw pointer; uvw lets us not have to worry about having the event loop class maintain ownership of it. - Add factory EventLoop::create() function to create a default (uvw-based) event loop (previously this was one of the llarp_ev_blahblah unnamespaced functions). - ev_libuv: this is mostly rewritten; all of the glue code/structs, in particular, are gone as they are no longer needed with uvw. - DNS: - Rename DnsHandler to DnsInterceptor to better describe what it does (this is the code that intercepts all DNS to the tun IP range for Android). - endpoint: - remove unused "isolated network" code - remove distinct (but actually always the same) variables for router/endpoint logic objects - llarp_buffer_t - make constructors type-safe against being called with points to non-size-1 values - tun packet reading: - read all available packets off the device/file descriptor; previously we were reading one packet at a time then returning to the event loop to poll again. - ReadNextPacket() now returns a 0-size packet if the read would block (so that we can implement the previous point). - ReadNextPacket() now throws on I/O error - Miscellaneous code cleanups/simplifications
3 years ago
, m_Wakeup{ev->make_waker([this]() { HandleWakeupPlaintext(); })}
, m_Inbound{allowInbound}
{}
std::string_view
LinkLayer::Name() const
{
return "iwp";
}
std::string
LinkLayer::PrintableName() const
{
if (m_Inbound)
return "inbound iwp link";
else
return "outbound iwp link";
}
uint16_t
LinkLayer::Rank() const
{
return 2;
}
void
LinkLayer::RecvFrom(const SockAddr& from, ILinkSession::Packet_t pkt)
{
std::shared_ptr<ILinkSession> session;
auto itr = m_AuthedAddrs.find(from);
bool isNewSession = false;
if (itr == m_AuthedAddrs.end())
{
Lock_t lock{m_PendingMutex};
3 years ago
auto it = m_Pending.find(from);
if (it == m_Pending.end())
{
if (not m_Inbound)
return;
isNewSession = true;
3 years ago
it = m_Pending.emplace(from, std::make_shared<Session>(this, from)).first;
}
3 years ago
session = it->second;
}
else
{
if (auto s_itr = m_AuthedLinks.find(itr->second); s_itr != m_AuthedLinks.end())
session = s_itr->second;
}
if (session)
{
bool success = session->Recv_LL(std::move(pkt));
if (not success and isNewSession)
{
LogDebug("Brand new session failed; removing from pending sessions list");
3 years ago
m_Pending.erase(from);
}
WakeupPlaintext();
}
}
std::shared_ptr<ILinkSession>
LinkLayer::NewOutboundSession(const RouterContact& rc, const AddressInfo& ai)
{
if (m_Inbound)
throw std::logic_error{"inbound link cannot make outbound sessions"};
return std::make_shared<Session>(this, rc, ai);
}
void
LinkLayer::WakeupPlaintext()
{
Replace libuv with uvw & related refactoring - removes all the llarp_ev_* functions, replacing with methods/classes/functions in the llarp namespace. - banish ev/ev.h to the void - Passes various things by const lvalue ref, especially shared_ptr's that don't need to be copied (to avoid an atomic refcount increment/decrement). - Add a llarp::UDPHandle abstract class for UDP handling - Removes the UDP tick handler; code that needs tick can just do a separate handler on the event loop outside the UDP socket. - Adds an "OwnedBuffer" which owns its own memory but is implicitly convertible to a llarp_buffer_t. This is mostly needed to take over ownership of buffers from uvw without copying them as, currently, uvw does its own allocation (pending some open upstream issues/PRs). - Logic: - add `make_caller`/`call_forever`/`call_every` utility functions to abstract Call wrapping and dependent timed tasks. - Add inLogicThread() so that code can tell its inside the logic thread (typically for debugging assertions). - get rid of janky integer returns and dealing with cancellations on call_later: the other methods added here and the event loop code remove the need for them. - Event loop: - redo everything with uvw instead of libuv - rename EventLoopWakeup::Wakeup to EventLoopWakeup::Trigger to better reflect what it does. - add EventLoopRepeater for repeated events, and replace the code that reschedules itself every time it is called with a repeater. - Split up `EventLoop::run()` into a non-virtual base method and abstract `run_loop()` methods; the base method does a couple extra setup/teardown things that don't need to be in the derived class. - udp_listen is replaced with ev->udp(...) which returns a new UDPHandle object rather that needing gross C-style-but-not-actually-C-compatible structs. - Remove unused register_poll_fd_(un)readable - Use shared_ptr for EventLoopWakeup rather than returning a raw pointer; uvw lets us not have to worry about having the event loop class maintain ownership of it. - Add factory EventLoop::create() function to create a default (uvw-based) event loop (previously this was one of the llarp_ev_blahblah unnamespaced functions). - ev_libuv: this is mostly rewritten; all of the glue code/structs, in particular, are gone as they are no longer needed with uvw. - DNS: - Rename DnsHandler to DnsInterceptor to better describe what it does (this is the code that intercepts all DNS to the tun IP range for Android). - endpoint: - remove unused "isolated network" code - remove distinct (but actually always the same) variables for router/endpoint logic objects - llarp_buffer_t - make constructors type-safe against being called with points to non-size-1 values - tun packet reading: - read all available packets off the device/file descriptor; previously we were reading one packet at a time then returning to the event loop to poll again. - ReadNextPacket() now returns a 0-size packet if the read would block (so that we can implement the previous point). - ReadNextPacket() now throws on I/O error - Miscellaneous code cleanups/simplifications
3 years ago
m_Wakeup->Trigger();
}
void
LinkLayer::HandleWakeupPlaintext()
{
// Copy bare pointers out first because HandlePlaintext can end up removing themselves from the
// structures.
m_WakingUp.clear(); // Reused to minimize allocations.
for (const auto& [router_id, session] : m_AuthedLinks)
m_WakingUp.push_back(session.get());
for (const auto& [addr, session] : m_Pending)
m_WakingUp.push_back(session.get());
for (auto* session : m_WakingUp)
session->HandlePlaintext();
PumpDone();
}
} // namespace llarp::iwp