lokinet/llarp/link/tunnel.cpp

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#include "tunnel.hpp"
#include <llarp/ev/libuv.hpp>
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#include <llarp/service/convotag.hpp>
#include <llarp/service/endpoint.hpp>
#include <llarp/service/name.hpp>
#include <llarp/util/logging.hpp>
#include <llarp/util/logging/buffer.hpp>
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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#include <llarp/util/str.hpp>
#include <limits>
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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#include <memory>
#include <stdexcept>
#include <type_traits>
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QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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namespace llarp::quic
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{
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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namespace
{
// Takes data from the tcp connection and pushes it down the quic tunnel
void
on_outgoing_data(uvw::DataEvent& event, uvw::TCPHandle& client)
{
auto stream = client.data<Stream>();
assert(stream);
std::string_view data{event.data.get(), event.length};
auto peer = client.peer();
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LogTrace(peer.ip, ":", peer.port, " → lokinet ", buffer_printer{data});
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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// Steal the buffer from the DataEvent's unique_ptr<char[]>:
stream->append_buffer(reinterpret_cast<const std::byte*>(event.data.release()), event.length);
if (stream->used() >= tunnel::PAUSE_SIZE)
{
LogDebug(
"quic tunnel is congested (have ",
stream->used(),
" bytes in flight); pausing local tcp connection reads");
client.stop();
stream->when_available([](Stream& s) {
auto client = s.data<uvw::TCPHandle>();
if (s.used() < tunnel::PAUSE_SIZE)
{
LogDebug("quic tunnel is no longer congested; resuming tcp connection reading");
client->read();
return true;
}
return false;
});
}
else
{
LogDebug("Queued ", event.length, " bytes");
}
}
// Received data from the quic tunnel and sends it to the TCP connection
void
on_incoming_data(Stream& stream, bstring_view bdata)
{
auto tcp = stream.data<uvw::TCPHandle>();
if (!tcp)
return; // TCP connection is gone, which would have already sent a stream close, so just
// drop it.
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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std::string_view data{reinterpret_cast<const char*>(bdata.data()), bdata.size()};
auto peer = tcp->peer();
LogTrace(peer.ip, ":", peer.port, " ← lokinet ", buffer_printer{data});
if (data.empty())
return;
// Try first to write immediately from the existing buffer to avoid needing an
// allocation and copy:
auto written = tcp->tryWrite(const_cast<char*>(data.data()), data.size());
if (written < (int)data.size())
{
data.remove_prefix(written);
auto wdata = std::make_unique<char[]>(data.size());
std::copy(data.begin(), data.end(), wdata.get());
tcp->write(std::move(wdata), data.size());
}
}
void
close_tcp_pair(quic::Stream& st, std::optional<uint64_t> /*errcode*/)
{
if (auto tcp = st.data<uvw::TCPHandle>())
{
LogTrace("Closing TCP connection");
tcp->close();
}
};
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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// Creates a new tcp handle that forwards incoming data/errors/closes into appropriate actions
// on the given quic stream.
void
install_stream_forwarding(uvw::TCPHandle& tcp, Stream& stream)
{
tcp.data(stream.shared_from_this());
stream.weak_data(tcp.weak_from_this());
tcp.clear(); // Clear any existing initial event handlers
tcp.on<uvw::CloseEvent>([](auto&, uvw::TCPHandle& c) {
// This fires sometime after we call `close()` to signal that the close is done.
if (auto stream = c.data<Stream>())
{
LogInfo("Local TCP connection closed, closing associated quic stream ", stream->id());
stream->close();
stream->data(nullptr);
}
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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c.data(nullptr);
});
tcp.on<uvw::EndEvent>([](auto&, uvw::TCPHandle& c) {
// This fires on eof, most likely because the other side of the TCP connection closed it.
LogInfo("EOF on connection to ", c.peer().ip, ":", c.peer().port);
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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c.close();
});
tcp.on<uvw::ErrorEvent>([](const uvw::ErrorEvent& e, uvw::TCPHandle& tcp) {
LogError(
"ErrorEvent[",
e.name(),
": ",
e.what(),
"] on connection with ",
tcp.peer().ip,
":",
tcp.peer().port,
", shutting down quic stream");
if (auto stream = tcp.data<Stream>())
{
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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stream->close(tunnel::ERROR_TCP);
stream->data(nullptr);
tcp.data(nullptr);
}
// tcp.closeReset();
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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});
tcp.on<uvw::DataEvent>(on_outgoing_data);
stream.data_callback = on_incoming_data;
stream.close_callback = close_tcp_pair;
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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}
// This initial data handler is responsible for pulling off the initial stream data that comes
// back, confirming that the tunnel is opened on the other end. Currently this is a null byte
// (CONNECT_INIT) but in the future we might encode additional data here (and, if that happens,
// we want this older implementation to fail).
//
// If the initial byte checks out we replace this handler with the regular stream handler (and
// forward the rest of the data to it if we got more than just the single byte).
void
initial_client_data_handler(uvw::TCPHandle& client, Stream& stream, bstring_view bdata)
{
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LogTrace("initial client handler; data: ", buffer_printer{bdata});
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
if (bdata.empty())
return;
client.clear(); // Clear these initial event handlers: we either set up the proper ones, or
// close
if (auto b0 = bdata[0]; b0 == tunnel::CONNECT_INIT)
{
// Set up callbacks, which replaces both of these initial callbacks
client.read(); // Unfreeze (we stop() before putting into pending)
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
install_stream_forwarding(client, stream);
if (bdata.size() > 1)
2021-03-10 15:11:42 +00:00
{
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
bdata.remove_prefix(1);
stream.data_callback(stream, std::move(bdata));
2021-03-10 15:11:42 +00:00
}
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
LogTrace("starting client reading");
}
else
{
LogWarn(
"Remote connection returned invalid initial byte (0x",
oxenc::to_hex(bdata.begin(), bdata.begin() + 1),
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
"); dropping connection");
stream.close(tunnel::ERROR_BAD_INIT);
2021-04-02 17:23:59 +00:00
client.close();
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
}
stream.io_ready();
}
// Initial close handler that gets replaced as soon as we receive a valid byte (in the above
// handler). If this gets called then it means the quic remote quic end closed before we
// established the end-to-end tunnel (for example because the remote's tunnel connection
// failed):
void
initial_client_close_handler(
uvw::TCPHandle& client, Stream& /*stream*/, std::optional<uint64_t> error_code)
{
if (error_code && *error_code == tunnel::ERROR_CONNECT)
LogDebug("Remote TCP connection failed, closing local connection");
else
LogWarn(
"Stream connection closed ",
error_code ? "with error " + std::to_string(*error_code) : "gracefully",
"; closing local TCP connection.");
auto peer = client.peer();
LogDebug("Closing connection to ", peer.ip, ":", peer.port);
client.clear();
// TOFIX: this logic
// if (error_code)
// client.close();
// else
client.close();
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
}
} // namespace
2021-03-26 13:16:43 +00:00
TunnelManager::TunnelManager(EndpointBase& se) : service_endpoint_{se}
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
{
// Cleanup callback to clear out closed tunnel connections
service_endpoint_.Loop()->call_every(500ms, timer_keepalive_, [this] {
LogTrace("Checking quic tunnels for finished connections");
for (auto ctit = client_tunnels_.begin(); ctit != client_tunnels_.end();)
{
// Clear any accepted connections that have been closed:
auto& [port, ct] = *ctit;
for (auto it = ct.conns.begin(); it != ct.conns.end();)
{
// TCP connections keep a shared_ptr to their quic::Stream while open and clear it when
// closed. (We don't want to use `.active()` here because we do deliberately temporarily
// stop the TCP connection when the quic side gets congested.
if (not *it or not(*it)->data())
{
LogDebug("Cleanup up closed outgoing tunnel on quic:", port);
it = ct.conns.erase(it);
}
else
++it;
}
// If there are not accepted connections left *and* we stopped listening for new ones then
// destroy the whole thing.
if (ct.conns.empty() and (not ct.tcp or not ct.tcp->active()))
{
LogDebug("All sockets closed on quic:", port, ", destroying tunnel data");
ctit = client_tunnels_.erase(ctit);
}
else
++ctit;
}
LogTrace("Done quic tunnel cleanup check");
});
}
void
TunnelManager::make_server()
{
// auto loop = get_loop();
server_ = std::make_unique<Server>(service_endpoint_);
server_->stream_open_callback = [this](Stream& stream, uint16_t port) -> bool {
stream.close_callback = close_tcp_pair;
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
auto& conn = stream.get_connection();
auto remote = service_endpoint_.GetEndpointWithConvoTag(conn.path.remote);
if (!remote)
{
LogWarn("Received new stream open from invalid/unknown convo tag, dropping stream");
2021-03-10 15:11:42 +00:00
return false;
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
}
auto lokinet_addr = var::visit([](auto&& remote) { return remote.ToString(); }, *remote);
auto tunnel_to = allow_connection(lokinet_addr, port);
if (not tunnel_to)
return false;
LogInfo("quic stream from ", lokinet_addr, " to ", port, " tunnelling to ", *tunnel_to);
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
auto tcp = get_loop()->resource<uvw::TCPHandle>();
[[maybe_unused]] auto error_handler = tcp->once<uvw::ErrorEvent>(
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
[&stream, to = *tunnel_to](const uvw::ErrorEvent&, uvw::TCPHandle&) {
LogWarn("Failed to connect to ", to, ", shutting down quic stream");
stream.close(tunnel::ERROR_CONNECT);
});
// As soon as we connect to the local tcp tunnel port we fire a CONNECT_INIT down the stream
// tunnel to let the other end know the connection was successful, then set up regular
// stream handling to handle any other to/from data.
tcp->once<uvw::ConnectEvent>(
[streamw = stream.weak_from_this()](const uvw::ConnectEvent&, uvw::TCPHandle& tcp) {
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
auto peer = tcp.peer();
auto stream = streamw.lock();
if (!stream)
{
LogWarn(
"Connected to TCP ",
peer.ip,
":",
peer.port,
" but quic stream has gone away; close/resetting local TCP connection");
2021-04-02 17:23:59 +00:00
tcp.close();
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
return;
}
LogDebug("Connected to ", peer.ip, ":", peer.port, " for quic ", stream->id());
// Set up the data stream forwarding (which also clears these initial handlers).
install_stream_forwarding(tcp, *stream);
assert(stream->used() == 0);
// Send the magic byte, and start reading from the tcp tunnel in the logic thread
stream->append_buffer(new std::byte[1]{tunnel::CONNECT_INIT}, 1);
tcp.read();
});
tcp->connect(*tunnel_to->operator const sockaddr*());
return true;
};
}
int
TunnelManager::listen(ListenHandler handler)
{
if (!handler)
throw std::logic_error{"Cannot call listen() with a null handler"};
assert(service_endpoint_.Loop()->inEventLoop());
if (not server_)
make_server();
int id = next_handler_id_++;
incoming_handlers_.emplace_hint(incoming_handlers_.end(), id, std::move(handler));
return id;
}
int
TunnelManager::listen(SockAddr addr)
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
{
return listen([addr](std::string_view, uint16_t p) -> std::optional<SockAddr> {
LogInfo("try accepting ", addr.getPort());
if (p == addr.getPort())
return addr;
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
return std::nullopt;
});
}
void
TunnelManager::forget(int id)
{
incoming_handlers_.erase(id);
}
std::optional<SockAddr>
TunnelManager::allow_connection(std::string_view lokinet_addr, uint16_t port)
{
for (auto& [id, handler] : incoming_handlers_)
{
try
{
if (auto addr = handler(lokinet_addr, port))
return addr;
}
catch (const std::exception& e)
{
LogWarn(
"Incoming quic connection from ",
lokinet_addr,
" to ",
port,
" denied via exception (",
e.what(),
")");
return std::nullopt;
}
}
LogWarn(
"Incoming quic connection from ", lokinet_addr, " to ", port, " declined by all handlers");
return std::nullopt;
}
std::shared_ptr<uvw::Loop>
TunnelManager::get_loop()
{
if (auto loop = service_endpoint_.Loop()->MaybeGetUVWLoop())
return loop;
throw std::logic_error{"TunnelManager requires a libuv-based event loop"};
}
// Finds the first unused key in `map`, starting at `start` and wrapping back to 0 if we hit the
// end. Requires an unsigned int type for the key. Requires nullopt if the map is completely
// full, otherwise returns the free key.
template <
typename K,
typename V,
typename = std::enable_if_t<std::is_integral_v<K> && std::is_unsigned_v<K>>>
static std::optional<K>
find_unused_key(std::map<K, V>& map, K start)
{
if (map.size() == std::numeric_limits<K>::max())
return std::nullopt; // The map is completely full
[[maybe_unused]] bool from_zero = (start == K{0});
// Start at the first key >= start, then walk 1-by-1 (incrementing start) until we find a
// strictly > key, which means we've found a hole we can use
auto it = map.lower_bound(start);
if (it == map.end())
return start;
for (; it != map.end(); ++it, ++start)
if (it->first != start)
return start;
if (start != 0) // `start` didn't wrap which means we found an empty slot
return start;
assert(!from_zero); // There *must* be a free slot somewhere in [0, max] (otherwise the map
// would be completely full and we'd have returned nullopt).
return find_unused_key(map, K{0});
}
// Wrap common tasks and cleanup that we need to do from multiple places while establishing a
// tunnel
bool
TunnelManager::continue_connecting(
uint16_t pseudo_port, bool step_success, std::string_view step_name, std::string_view addr)
{
assert(service_endpoint_.Loop()->inEventLoop());
auto it = client_tunnels_.find(pseudo_port);
if (it == client_tunnels_.end())
{
LogDebug("QUIC tunnel to ", addr, " closed before ", step_name, " finished");
return false;
}
if (!step_success)
{
LogWarn("QUIC tunnel to ", addr, " failed during ", step_name, "; aborting tunnel");
2021-04-02 17:23:59 +00:00
it->second.tcp->close();
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
if (it->second.open_cb)
it->second.open_cb(false);
client_tunnels_.erase(it);
}
return step_success;
}
std::pair<SockAddr, uint16_t>
TunnelManager::open(
std::string_view remote_address, uint16_t port, OpenCallback on_open, SockAddr bind_addr)
{
std::string remote_addr = lowercase_ascii_string(std::string{remote_address});
std::pair<SockAddr, uint16_t> result;
auto& [saddr, pport] = result;
2023-10-12 20:37:45 +00:00
auto maybe_remote = service::ParseAddress(remote_addr);
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
if (!maybe_remote)
{
2023-10-12 20:37:45 +00:00
if (not service::NameIsValid(remote_addr))
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
throw std::invalid_argument{"Invalid remote lokinet name/address"};
// Otherwise it's a valid ONS name, so we'll initiate an ONS lookup below
}
// Open the TCP tunnel right away; it will just block new incoming connections until the quic
// connection is established, but this still allows the caller to connect right away and queue
// an initial request (rather than having to wait via a callback before connecting). It also
// makes sure we can actually listen on the given address before we go ahead with establishing
// the quic connection.
auto tcp_tunnel = get_loop()->resource<uvw::TCPHandle>();
const char* failed = nullptr;
auto err_handler =
tcp_tunnel->once<uvw::ErrorEvent>([&failed](auto& evt, auto&) { failed = evt.what(); });
tcp_tunnel->bind(*bind_addr.operator const sockaddr*());
tcp_tunnel->on<uvw::ListenEvent>([this](const uvw::ListenEvent&, uvw::TCPHandle& tcp_tunnel) {
auto client = tcp_tunnel.loop().resource<uvw::TCPHandle>();
tcp_tunnel.accept(*client);
// Freeze the connection (after accepting) because we may need to stall it until a stream
// becomes available; flush_pending_incoming will unfreeze it.
client->stop();
auto pport = tcp_tunnel.data<uint16_t>();
if (pport)
{
if (auto it = client_tunnels_.find(*pport); it != client_tunnels_.end())
{
it->second.pending_incoming.emplace(std::move(client));
flush_pending_incoming(it->second);
return;
}
tcp_tunnel.data(nullptr);
}
2021-04-02 17:23:59 +00:00
client->close();
});
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
tcp_tunnel->listen();
tcp_tunnel->erase(err_handler);
if (failed)
{
2021-04-02 17:23:59 +00:00
tcp_tunnel->close();
throw std::runtime_error{fmt::format(
"Failed to bind/listen local TCP tunnel socket on {}: {}", bind_addr, failed)};
2021-03-10 15:11:42 +00:00
}
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
auto bound = tcp_tunnel->sock();
saddr = SockAddr{bound.ip, huint16_t{static_cast<uint16_t>(bound.port)}};
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
// Find the first unused psuedo-port value starting from next_pseudo_port_.
if (auto p = find_unused_key(client_tunnels_, next_pseudo_port_))
pport = *p;
2021-03-10 15:11:42 +00:00
else
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
throw std::runtime_error{
"Unable to open an outgoing quic connection: too many existing connections"};
(next_pseudo_port_ = pport)++;
LogInfo("Bound TCP tunnel ", saddr, " for quic client :", pport);
2021-03-30 03:07:05 +00:00
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
// We are emplacing into client_tunnels_ here: beyond this point we must not throw until we
// return (or if we do, make sure we remove this row from client_tunnels_ first).
assert(client_tunnels_.count(pport) == 0);
auto& ct = client_tunnels_[pport];
ct.open_cb = std::move(on_open);
ct.tcp = std::move(tcp_tunnel);
// We use this pport shared_ptr value on the listening tcp socket both to hand to pport into the
// accept handler, and to let the accept handler know that `this` is still safe to use.
ct.tcp->data(std::make_shared<uint16_t>(pport));
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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auto after_path = [this, port, pport = pport, remote_addr](auto maybe_convo) {
if (not continue_connecting(pport, (bool)maybe_convo, "path build", remote_addr))
return;
SockAddr dest{maybe_convo->ToV6()};
dest.setPort(port);
make_client(dest, *client_tunnels_.find(pport));
};
if (!maybe_remote)
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{
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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// We were given an ONS address, so it's a two-step process: first we resolve the ONS name,
// then we have to build a path to that address.
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service_endpoint_.LookupNameAsync(
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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remote_addr,
[this,
after_path = std::move(after_path),
pport = pport,
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remote_addr = std::move(remote_addr)](auto maybe_remote) {
if (not continue_connecting(
pport, (bool)maybe_remote, "endpoint ONS lookup", remote_addr))
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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return;
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service_endpoint_.MarkAddressOutbound(*maybe_remote);
service_endpoint_.EnsurePathTo(*maybe_remote, after_path, open_timeout);
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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});
return result;
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}
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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auto& remote = *maybe_remote;
// See if we have an existing convo tag we can use to start things immediately
if (auto maybe_convo = service_endpoint_.GetBestConvoTagFor(remote))
after_path(maybe_convo);
else
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{
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service_endpoint_.MarkAddressOutbound(remote);
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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service_endpoint_.EnsurePathTo(remote, after_path, open_timeout);
2021-06-05 13:06:17 +00:00
}
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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return result;
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}
void
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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TunnelManager::close(int id)
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{
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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if (auto it = client_tunnels_.find(id); it != client_tunnels_.end())
{
it->second.tcp->close();
it->second.tcp->data(nullptr);
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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it->second.tcp.reset();
}
}
2021-03-10 15:11:42 +00:00
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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TunnelManager::ClientTunnel::~ClientTunnel()
{
if (tcp)
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{
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
tcp->close();
tcp->data(nullptr);
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
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tcp.reset();
}
for (auto& conn : conns)
2021-04-02 17:23:59 +00:00
conn->close();
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
conns.clear();
2021-03-10 15:11:42 +00:00
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
while (not pending_incoming.empty())
{
if (auto tcp = pending_incoming.front().lock())
{
tcp->clear();
tcp->close();
}
pending_incoming.pop();
2021-03-10 15:11:42 +00:00
}
}
void
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
TunnelManager::make_client(const SockAddr& remote, std::pair<const uint16_t, ClientTunnel>& row)
{
assert(remote.getPort() > 0);
auto& [pport, tunnel] = row;
assert(not tunnel.client);
tunnel.client = std::make_unique<Client>(service_endpoint_, remote, pport);
auto conn = tunnel.client->get_connection();
conn->on_stream_available = [this, id = row.first](Connection&) {
2021-03-30 03:07:05 +00:00
LogDebug("QUIC connection :", id, " established; streams now available");
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
if (auto it = client_tunnels_.find(id); it != client_tunnels_.end())
flush_pending_incoming(it->second);
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
};
}
void
TunnelManager::flush_pending_incoming(ClientTunnel& ct)
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
{
if (!ct.client)
return; // Happens if we're still waiting for a path to build
if (not ct.client->get_connection())
return;
auto& conn = *ct.client->get_connection();
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
int available = conn.get_streams_available();
while (available > 0 and not ct.pending_incoming.empty())
{
auto tcp_client = ct.pending_incoming.front().lock();
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
ct.pending_incoming.pop();
if (not tcp_client)
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
continue;
try
{
auto str = conn.open_stream(
[tcp_client](auto&&... args) {
initial_client_data_handler(*tcp_client, std::forward<decltype(args)>(args)...);
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
},
[tcp_client](auto&&... args) {
initial_client_close_handler(*tcp_client, std::forward<decltype(args)>(args)...);
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
});
available--;
}
catch (const std::exception& e)
{
LogWarn("Opening quic stream failed: ", e.what());
2021-04-02 17:23:59 +00:00
tcp_client->close();
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
}
LogTrace("Set up new stream");
conn.io_ready();
}
2021-03-10 15:11:42 +00:00
}
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
void
TunnelManager::receive_packet(const service::ConvoTag& tag, const llarp_buffer_t& buf)
{
if (buf.sz <= 4)
{
LogWarn("invalid quic packet: packet size (", buf.sz, ") too small");
return;
}
auto type = static_cast<std::byte>(buf.base[0]);
nuint16_t pseudo_port_n;
std::memcpy(&pseudo_port_n.n, &buf.base[1], 2);
uint16_t pseudo_port = ToHost(pseudo_port_n).h;
auto ecn = static_cast<uint8_t>(buf.base[3]);
bstring_view data{reinterpret_cast<const std::byte*>(&buf.base[4]), buf.sz - 4};
SockAddr remote{tag.ToV6()};
quic::Endpoint* ep = nullptr;
if (type == CLIENT_TO_SERVER)
{
LogTrace("packet is client-to-server from client pport ", pseudo_port);
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
// Client-to-server: the header port is the return port
remote.setPort(pseudo_port);
if (!server_)
{
LogWarn("Dropping incoming quic packet to server: no listeners");
return;
}
ep = server_.get();
}
else if (type == SERVER_TO_CLIENT)
{
LogTrace("packet is server-to-client to client pport ", pseudo_port);
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
// Server-to-client: the header port tells us which client tunnel this is going to
if (auto it = client_tunnels_.find(pseudo_port); it != client_tunnels_.end())
ep = it->second.client.get();
if (not ep)
{
LogWarn("Incoming quic packet to invalid/closed client; dropping");
return;
}
// The server doesn't send back the port because we already know it 1-to-1 from our outgoing
// connection.
if (auto conn = static_cast<quic::Client&>(*ep).get_connection())
{
remote.setPort(conn->path.remote.port());
LogTrace("remote port is ", remote.getPort());
}
else
{
LogWarn("Incoming quic to a quic::Client without an active quic::Connection; dropping");
return;
}
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
2021-03-23 19:26:32 +00:00
}
else
{
LogWarn("Invalid incoming quic packet type ", type, "; dropping packet");
return;
}
ep->receive_packet(remote, ecn, data);
}
} // namespace llarp::quic