lokinet/llarp/service/sendcontext.hpp

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#pragma once
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#include <llarp/path/pathset.hpp>
#include <llarp/routing/path_transfer_message.hpp>
#include "intro.hpp"
#include "protocol.hpp"
#include <llarp/util/buffer.hpp>
#include <llarp/util/types.hpp>
#include <llarp/util/thread/queue.hpp>
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#include <deque>
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namespace llarp
{
namespace service
{
struct ServiceInfo;
struct Endpoint;
struct Introduction;
struct SendContext
{
SendContext(ServiceInfo ident, const Introduction& intro, path::PathSet* send, Endpoint* ep);
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void
AsyncEncryptAndSendTo(const llarp_buffer_t& payload, ProtocolType t);
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/// queue send a fully encrypted hidden service frame
/// via a path
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bool
Send(std::shared_ptr<ProtocolFrame> f, path::Path_ptr path);
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/// flush upstream traffic when in router thread
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void
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FlushUpstream();
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SharedSecret sharedKey;
ServiceInfo remoteIdent;
Introduction remoteIntro;
ConvoTag currentConvoTag;
path::PathSet* const m_PathSet;
IDataHandler* const m_DataHandler;
Endpoint* const m_Endpoint;
uint64_t sequenceNo = 0;
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llarp_time_t lastGoodSend = 0s;
const llarp_time_t createdAt;
llarp_time_t sendTimeout = 40s;
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llarp_time_t connectTimeout = 60s;
llarp_time_t estimatedRTT = 0s;
bool markedBad = false;
using Msg_ptr = std::shared_ptr<routing::PathTransferMessage>;
using SendEvent_t = std::pair<Msg_ptr, path::Path_ptr>;
thread::Queue<SendEvent_t> m_SendQueue;
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std::function<void(AuthResult)> authResultListener;
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virtual bool
ShiftIntroduction(bool rebuild = true)
{
(void)rebuild;
return true;
}
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virtual void
UpdateIntroSet() = 0;
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virtual void
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MarkCurrentIntroBad(llarp_time_t now) = 0;
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void
AsyncSendAuth(std::function<void(AuthResult)> replyHandler);
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private:
void
EncryptAndSendTo(const llarp_buffer_t& payload, ProtocolType t);
virtual void
AsyncGenIntro(const llarp_buffer_t& payload, ProtocolType t) = 0;
};
} // namespace service
} // namespace llarp