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== Routing on a Network of Payment channels
In this section we will finally unpack how payment channels can be connected to a network of other payment channels via a process called _routing_.
Note that we separate the concept of _routing_ from the concept of _path finding_.
Routing refers to the series of interactions across the network that allow a payment to _flow_ from point A to point B, i.e. the _active_ process of process of sending a payment.
Routing refers to the series of interactions across the network that allow a payment to _flow_ from point A to point B, i.e. the _active_ process of sending a payment.
An important rule of thumb is that it's possible for a _path_ to exist between Alice and Bob, yet there may not be an active _route_ on which to send the payment.
One example is the scenario where all the nodes connecting Alice and Bob are currently off-line.
In theory, one can examine the _channel graph_ and connect a series of payment channels from Alice to Beb, hence a _path_ exists.
In theory, one can examine the _channel graph_ and connect a series of payment channels from Alice to Bob, hence a _path_ exists.
However, as the intermediary nodes are offline, the payment cannot be sent and so no _route_ exists.
The innovation of routed payment channels allows our gamer Gloria to receive funds from her fans without maintaining a separate channel with every one of her fans who want to tip her.

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