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learn-wgpu/code/intermediate/tutorial13-hdr/src/texture.rs

249 lines
7.1 KiB
Rust

use anyhow::*;
use image::GenericImageView;
pub struct Texture {
pub texture: wgpu::Texture,
pub view: wgpu::TextureView,
pub sampler: wgpu::Sampler,
pub size: wgpu::Extent3d,
}
impl Texture {
pub const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth32Float;
pub fn create_depth_texture(
device: &wgpu::Device,
config: &wgpu::SurfaceConfiguration,
label: &str,
) -> Self {
let size = wgpu::Extent3d {
width: config.width,
height: config.height,
depth_or_array_layers: 1,
};
let desc = wgpu::TextureDescriptor {
label: Some(label),
size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: Self::DEPTH_FORMAT,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
view_formats: &[Self::DEPTH_FORMAT],
};
let texture = device.create_texture(&desc);
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::FilterMode::Nearest,
compare: Some(wgpu::CompareFunction::LessEqual),
lod_min_clamp: 0.0,
lod_max_clamp: 100.0,
..Default::default()
});
Self {
texture,
view,
sampler,
size, // NEW!
}
}
#[allow(dead_code)]
pub fn from_bytes(
device: &wgpu::Device,
queue: &wgpu::Queue,
bytes: &[u8],
label: &str,
is_normal_map: bool,
) -> Result<Self> {
let img = image::load_from_memory(bytes)?;
Self::from_image(device, queue, &img, Some(label), is_normal_map)
}
pub fn from_image(
device: &wgpu::Device,
queue: &wgpu::Queue,
img: &image::DynamicImage,
label: Option<&str>,
is_normal_map: bool,
) -> Result<Self> {
let dimensions = img.dimensions();
let rgba = img.to_rgba8();
let format = if is_normal_map {
wgpu::TextureFormat::Rgba8Unorm
} else {
wgpu::TextureFormat::Rgba8UnormSrgb
};
let usage = wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST;
let size = wgpu::Extent3d {
width: img.width(),
height: img.height(),
depth_or_array_layers: 1,
};
let texture = Self::create_2d_texture(
device,
size.width,
size.height,
format,
usage,
wgpu::FilterMode::Linear,
label,
);
queue.write_texture(
wgpu::ImageCopyTexture {
aspect: wgpu::TextureAspect::All,
texture: &texture.texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
},
&rgba,
wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: Some(4 * dimensions.0),
rows_per_image: Some(dimensions.1),
},
size,
);
Ok(texture)
}
pub(crate) fn create_2d_texture(
device: &wgpu::Device,
width: u32,
height: u32,
format: wgpu::TextureFormat,
usage: wgpu::TextureUsages,
mag_filter: wgpu::FilterMode,
label: Option<&str>,
) -> Self {
let size = wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
};
Self::create_texture(
device,
label,
size,
format,
usage,
wgpu::TextureDimension::D2,
mag_filter,
)
}
pub fn create_texture(
device: &wgpu::Device,
label: Option<&str>,
size: wgpu::Extent3d,
format: wgpu::TextureFormat,
usage: wgpu::TextureUsages,
dimension: wgpu::TextureDimension,
mag_filter: wgpu::FilterMode,
) -> Self {
let texture = device.create_texture(&wgpu::TextureDescriptor {
label,
size,
mip_level_count: 1,
sample_count: 1,
dimension,
format,
usage,
view_formats: &[],
});
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter,
min_filter: wgpu::FilterMode::Nearest,
mipmap_filter: wgpu::FilterMode::Nearest,
..Default::default()
});
Self {
texture,
view,
sampler,
size, // NEW!
}
}
}
pub struct CubeTexture {
texture: wgpu::Texture,
sampler: wgpu::Sampler,
view: wgpu::TextureView,
}
impl CubeTexture {
pub fn create_2d(
device: &wgpu::Device,
width: u32,
height: u32,
format: wgpu::TextureFormat,
mip_level_count: u32,
usage: wgpu::TextureUsages,
mag_filter: wgpu::FilterMode,
label: Option<&str>,
) -> Self {
let texture = device.create_texture(&wgpu::TextureDescriptor {
label,
size: wgpu::Extent3d {
width,
height,
// A cube has 6 sides, so we need 6 layers
depth_or_array_layers: 6,
},
mip_level_count,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format,
usage,
view_formats: &[],
});
let view = texture.create_view(&wgpu::TextureViewDescriptor {
label,
dimension: Some(wgpu::TextureViewDimension::Cube),
array_layer_count: Some(6),
..Default::default()
});
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
label,
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter,
min_filter: wgpu::FilterMode::Nearest,
mipmap_filter: wgpu::FilterMode::Nearest,
..Default::default()
});
Self {
texture,
sampler,
view,
}
}
pub fn texture(&self) -> &wgpu::Texture { &self.texture }
pub fn view(&self) -> &wgpu::TextureView { &self.view }
pub fn sampler(&self) -> &wgpu::Sampler { &self.sampler }
}