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21 lines
451 B
Plaintext
21 lines
451 B
Plaintext
struct VertexOutput {
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@builtin(position) member: vec4<f32>,
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}
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var<private> aPosition_1: vec2<f32>;
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var<private> gl_Position: vec4<f32>;
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fn main_1() {
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let _e2: vec2<f32> = aPosition_1;
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gl_Position = vec4<f32>(_e2.x, _e2.y, f32(0), f32(1));
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return;
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}
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@vertex
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fn main(@location(0) aPosition: vec2<f32>) -> VertexOutput {
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aPosition_1 = aPosition;
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main_1();
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let _e5: vec4<f32> = gl_Position;
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return VertexOutput(_e5);
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}
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