struct FragmentOutput {
@location(0) fColor: vec4<f32>,
}
var<private> fColor: vec4<f32>;
fn main_1() {
fColor = vec4<f32>(f32(1));
return;
@fragment
fn main() -> FragmentOutput {
main_1();
let _e3: vec4<f32> = fColor;
return FragmentOutput(_e3);