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learn-wgpu/code/src/beginner/tutorial5-textures/shader.vert

11 lines
227 B
GLSL

#version 450
layout(location=0) in vec3 a_position;
layout(location=1) in vec2 a_tex_coords;
layout(location=0) out vec2 v_tex_coords;
void main() {
v_tex_coords = a_tex_coords;
gl_Position = vec4(a_position, 1.0);
}