mirror of
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1 line
147 KiB
JavaScript
1 line
147 KiB
JavaScript
(window.webpackJsonp=window.webpackJsonp||[]).push([[5],{204:function(t,s,a){t.exports=a.p+"assets/img/happy-tree.bdff8a19.png"},205:function(t,s,a){t.exports=a.p+"assets/img/address_mode.66a7cd1a.png"},206:function(t,s,a){t.exports=a.p+"assets/img/upside-down.d50c3643.png"},207:function(t,s,a){t.exports=a.p+"assets/img/happy-tree-uv-coords.aa3b7d36.png"},208:function(t,s,a){t.exports=a.p+"assets/img/rightside-up.75f852e2.png"},258:function(t,s,a){"use strict";a.r(s);var n=a(10),e=Object(n.a)({},(function(){var t=this,s=t.$createElement,n=t._self._c||s;return n("ContentSlotsDistributor",{attrs:{"slot-key":t.$parent.slotKey}},[n("h1",{attrs:{id:"textures-and-bind-groups"}},[n("a",{staticClass:"header-anchor",attrs:{href:"#textures-and-bind-groups"}},[t._v("#")]),t._v(" Textures and bind groups")]),t._v(" "),n("p",[t._v("Up to this point we have been drawing super simple shapes. 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Let's use this happy little tree:")]),t._v(" "),n("p",[n("img",{attrs:{src:a(204),alt:"a happy tree"}})]),t._v(" "),n("p",[t._v("We'll use the "),n("a",{attrs:{href:"https://crates.io/crates/image",target:"_blank",rel:"noopener noreferrer"}},[t._v("image crate"),n("OutboundLink")],1),t._v(" to load our tree. 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"),n("span",{pre:!0,attrs:{class:"token operator"}},[t._v("&")]),n("span",{pre:!0,attrs:{class:"token namespace"}},[t._v("wgpu"),n("span",{pre:!0,attrs:{class:"token punctuation"}},[t._v("::")])]),n("span",{pre:!0,attrs:{class:"token class-name"}},[t._v("TextureDescriptor")]),t._v(" "),n("span",{pre:!0,attrs:{class:"token punctuation"}},[t._v("{")]),t._v("\n "),n("span",{pre:!0,attrs:{class:"token comment"}},[t._v("// All textures are stored as 3D, we represent our 2D texture")]),t._v("\n "),n("span",{pre:!0,attrs:{class:"token comment"}},[t._v("// by setting depth to 1.")]),t._v("\n size"),n("span",{pre:!0,attrs:{class:"token punctuation"}},[t._v(":")]),t._v(" texture_size"),n("span",{pre:!0,attrs:{class:"token punctuation"}},[t._v(",")]),t._v("\n mip_level_count"),n("span",{pre:!0,attrs:{class:"token punctuation"}},[t._v(":")]),t._v(" "),n("span",{pre:!0,attrs:{class:"token number"}},[t._v("1")]),n("span",{pre:!0,attrs:{class:"token punctuation"}},[t._v(",")]),t._v(" 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With these coordinates, we'll finally be able to use our sampler to get a color from our texture.")]),t._v(" "),n("div",{staticClass:"language-glsl extra-class"},[n("pre",{pre:!0,attrs:{class:"language-glsl"}},[n("code",[n("span",{pre:!0,attrs:{class:"token comment"}},[t._v("// shader.frag")]),t._v("\n"),n("span",{pre:!0,attrs:{class:"token macro property"}},[n("span",{pre:!0,attrs:{class:"token directive-hash"}},[t._v("#")]),n("span",{pre:!0,attrs:{class:"token directive keyword"}},[t._v("version")]),t._v(" "),n("span",{pre:!0,attrs:{class:"token expression"}},[n("span",{pre:!0,attrs:{class:"token number"}},[t._v("450")])])]),t._v("\n\n"),n("span",{pre:!0,attrs:{class:"token comment"}},[t._v("// Changed")]),t._v("\n"),n("span",{pre:!0,attrs:{class:"token keyword"}},[t._v("layout")]),n("span",{pre:!0,attrs:{class:"token punctuation"}},[t._v("(")]),t._v("location"),n("span",{pre:!0,attrs:{class:"token operator"}},[t._v("=")]),n("span",{pre:!0,attrs:{class:"token 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This is because wgpu's world coordinates have the y-axis pointing up, while texture coordinates have the y-axis pointing down. 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