mirror of https://github.com/sotrh/learn-wgpu
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
218 lines
7.5 KiB
Rust
218 lines
7.5 KiB
Rust
mod input;
|
|
mod render;
|
|
mod sound;
|
|
mod state;
|
|
mod system;
|
|
mod util;
|
|
|
|
use input::Input;
|
|
use system::System;
|
|
|
|
use futures::executor::block_on;
|
|
use winit::event::*;
|
|
use winit::event_loop::{ControlFlow, EventLoop};
|
|
use winit::window::{Fullscreen, WindowBuilder};
|
|
|
|
fn main() {
|
|
let event_loop = EventLoop::new();
|
|
let monitor = event_loop.primary_monitor();
|
|
let video_mode = monitor.video_modes().next().unwrap();
|
|
let window = WindowBuilder::new()
|
|
.with_visible(false)
|
|
.with_title("Pong")
|
|
.with_fullscreen(Some(Fullscreen::Exclusive(video_mode.clone())))
|
|
.build(&event_loop)
|
|
.unwrap();
|
|
window.set_cursor_visible(false);
|
|
|
|
let mut render = block_on(render::Render::new(&window, &video_mode));
|
|
let mut state = state::State {
|
|
ball: state::Ball {
|
|
position: (0.0, 0.0).into(),
|
|
velocity: (0.0, 0.0).into(),
|
|
radius: 0.05,
|
|
visible: true,
|
|
},
|
|
player1: state::Player {
|
|
position: (-0.8, 0.0).into(),
|
|
size: (0.05, 0.4).into(),
|
|
score: 0,
|
|
visible: true,
|
|
},
|
|
player2: state::Player {
|
|
position: (0.8, 0.0).into(),
|
|
size: (0.05, 0.4).into(),
|
|
score: 0,
|
|
visible: true,
|
|
},
|
|
title_text: state::Text {
|
|
position: (20.0, 20.0).into(),
|
|
color: (1.0, 1.0, 1.0, 1.0).into(),
|
|
text: String::from("PONG"),
|
|
size: 64.0,
|
|
..Default::default()
|
|
},
|
|
play_button: state::Text {
|
|
position: (40.0, 100.0).into(),
|
|
color: (1.0, 1.0, 1.0, 1.0).into(),
|
|
text: String::from("Play"),
|
|
size: 32.0,
|
|
centered: false,
|
|
..Default::default()
|
|
},
|
|
quit_button: state::Text {
|
|
position: (40.0, 160.0).into(),
|
|
color: (1.0, 1.0, 1.0, 1.0).into(),
|
|
text: String::from("Quit"),
|
|
size: 32.0,
|
|
..Default::default()
|
|
},
|
|
player1_score: state::Text {
|
|
position: (render.width() * 0.25, 20.0).into(),
|
|
color: (1.0, 1.0, 1.0, 1.0).into(),
|
|
text: String::from("0"),
|
|
size: 32.0,
|
|
..Default::default()
|
|
},
|
|
player2_score: state::Text {
|
|
position: (render.width() * 0.75, 20.0).into(),
|
|
color: (1.0, 1.0, 1.0, 1.0).into(),
|
|
text: String::from("0"),
|
|
size: 32.0,
|
|
..Default::default()
|
|
},
|
|
win_text: state::Text {
|
|
position: (render.width() * 0.5, render.height() * 0.5).into(),
|
|
bounds: (render.width(), state::UNBOUNDED_F32).into(),
|
|
size: 32.0,
|
|
centered: true,
|
|
..Default::default()
|
|
},
|
|
game_state: state::GameState::MainMenu,
|
|
};
|
|
|
|
let sound_system = sound::SoundSystem::new();
|
|
let sound_pack = sound::SoundPack::new();
|
|
let mut events = Vec::new();
|
|
let mut input = Input::new();
|
|
|
|
let mut menu_system = system::MenuSystem;
|
|
let mut serving_system = system::ServingSystem::new();
|
|
let mut play_system = system::PlaySystem;
|
|
let ball_system = system::BallSystem;
|
|
let mut game_over_system = system::GameOverSystem::new();
|
|
|
|
let mut visiblity_system = system::VisibilitySystem;
|
|
visiblity_system.start(&mut state);
|
|
|
|
menu_system.start(&mut state);
|
|
|
|
window.set_visible(true);
|
|
|
|
event_loop.run(move |event, _, control_flow| {
|
|
*control_flow = if state.game_state == state::GameState::Quiting {
|
|
ControlFlow::Exit
|
|
} else {
|
|
ControlFlow::Poll
|
|
};
|
|
|
|
match event {
|
|
Event::WindowEvent {
|
|
event: WindowEvent::CloseRequested,
|
|
..
|
|
} => {
|
|
state.game_state = state::GameState::Quiting;
|
|
}
|
|
Event::WindowEvent {
|
|
event:
|
|
WindowEvent::KeyboardInput {
|
|
input:
|
|
KeyboardInput {
|
|
state: element_state,
|
|
virtual_keycode: Some(key),
|
|
..
|
|
},
|
|
..
|
|
},
|
|
..
|
|
} => {
|
|
let input_handled = match state.game_state {
|
|
state::GameState::Quiting => true,
|
|
_ => input.update(key, element_state),
|
|
};
|
|
if !input_handled {
|
|
process_input(element_state, key, control_flow);
|
|
}
|
|
}
|
|
Event::RedrawRequested(_) => {
|
|
for event in &events {
|
|
match event {
|
|
state::Event::FocusChanged | state::Event::ButtonPressed => {
|
|
sound_system.queue(sound_pack.bounce());
|
|
}
|
|
state::Event::BallBounce(_pos) => {
|
|
sound_system.queue(sound_pack.bounce());
|
|
}
|
|
state::Event::Score(_) => {
|
|
sound_system.queue(sound_pack.bounce());
|
|
} // _ => {}
|
|
}
|
|
}
|
|
events.clear();
|
|
|
|
visiblity_system.update_state(&input, &mut state, &mut events);
|
|
match state.game_state {
|
|
state::GameState::MainMenu => {
|
|
menu_system.update_state(&input, &mut state, &mut events);
|
|
if state.game_state == state::GameState::Serving {
|
|
serving_system.start(&mut state);
|
|
}
|
|
}
|
|
state::GameState::Serving => {
|
|
serving_system.update_state(&input, &mut state, &mut events);
|
|
play_system.update_state(&input, &mut state, &mut events);
|
|
if state.game_state == state::GameState::Playing {
|
|
play_system.start(&mut state);
|
|
}
|
|
}
|
|
state::GameState::Playing => {
|
|
ball_system.update_state(&input, &mut state, &mut events);
|
|
play_system.update_state(&input, &mut state, &mut events);
|
|
if state.game_state == state::GameState::Serving {
|
|
serving_system.start(&mut state);
|
|
} else if state.game_state == state::GameState::GameOver {
|
|
game_over_system.start(&mut state);
|
|
}
|
|
}
|
|
state::GameState::GameOver => {
|
|
game_over_system.update_state(&input, &mut state, &mut events);
|
|
if state.game_state == state::GameState::MainMenu {
|
|
menu_system.start(&mut state);
|
|
}
|
|
}
|
|
state::GameState::Quiting => {}
|
|
}
|
|
|
|
render.render_state(&state);
|
|
if state.game_state != state::GameState::Quiting {
|
|
window.request_redraw();
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
});
|
|
}
|
|
|
|
fn process_input(
|
|
element_state: ElementState,
|
|
keycode: VirtualKeyCode,
|
|
control_flow: &mut ControlFlow,
|
|
) {
|
|
match (keycode, element_state) {
|
|
(VirtualKeyCode::Escape, ElementState::Pressed) => {
|
|
*control_flow = ControlFlow::Exit;
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|