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README.md |
News UPDATED!
Reworked lighting tutorial
The lighting tutorial was not up to par, so I redid it.
Added GIF showcase
Updated texture tutorials
Up to this point, we created textures manually everytime. I've pulled out the texture creation code into a new texture.rs
file and included it every tutorial from the textures tutorial onward.
Fixed panics do to not specifying the correct usage
Wgpu has become more strict about what BufferUsage
s and TextureUsage
s are required when performing certain operations. For example int the Wgpu without a window example, the texture_desc
only specified the usage to by COPY_SRC
. This caused a crash when the texture
was used as a render target. Adding OUTPUT_ATTACHMENT
fixed the issue.
Updating Winit from 0.20.0-alpha5 to 0.20
There were a lot of small changes to how the dpi stuff works. You can see all the changes in the changelog. That means that some of the tutorials had to change.
- I've removed
hidpi_factor
fromState
entirely. They removed thehidpi_factor()
method fromwinit::window::Window
, and changedinner_size()
to returnPhysicalSize
instead ofLogicalSize
, so we don't need to store thehidpi_factor
anymore. update_hidpi_and_resize
is no more. SinceScaleFactorChanged
passes in the windows newPhysicalSize
, we can simply useresize()
.State::size
is nowPhysicalSize<u32>
instead of the pre 0.20LogicalSize
.EventsCleared
is nowMainEventsCleared
.
I may have missed a change, but I made sure that all the examples compile an run, so if you have trouble with your code you can use them as a reference.
Changed tutorial examples to use a src directory
I wasn't using the traditional cargo binary folder setup. I've changed it to the standardized form now.
Updating to 0.4 from 0.3
There are a few things that have changed:
- The use of
Instance
has been removed. Creating aSurface
and requesting anAdapter
are done as follows.
let surface = wgpu::Surface::create(window);
let adapter = wgpu::Adapter::request(&wgpu::RequestAdapterOptions {
..Default::default()
}).unwrap(); // needs to be unwrapped
- The
request_device
method now returns a(Device, Queue)
tuple. This means that you can borrow theQueue
mutably while using theDevice
immutably. Because of this change, submittingCommandBuffer
s to the queue uses thesubmit
method on theQueue
directly.
self.queue.submit(&[
encoder.finish()
]);
- The
create
method onSurface
takes in any struct that implements theHasRawWindow
trait, instead of aRawWindowHandle
. This means that theraw-window-handle = "0.3"
line inCargo.toml
is no longer needed.
I don't know if this is a change from 0.4, but you use wgpu = "0.4"
line in dependencies instead of the [dependencies.wgpu]
as wgpu will determine the best back end for you.