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34 lines
665 B
Plaintext
34 lines
665 B
Plaintext
struct Camera {
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view_pos: vec4<f32>,
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view: mat4x4<f32>,
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view_proj: mat4x4<f32>,
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inv_proj: mat4x4<f32>,
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inv_view: mat4x4<f32>,
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}
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@group(0) @binding(0)
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var<uniform> camera: Camera;
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struct PositionColor {
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@location(0) position: vec3<f32>,
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@location(1) color: vec3<f32>,
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}
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struct VsOut {
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@builtin(position) frag_position: vec4<f32>,
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@location(0) color: vec3<f32>,
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}
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@vertex
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fn vs_main(
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v: PositionColor,
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) -> VsOut {
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let frag_position = camera.view_proj * vec4(v.position, 1.0);
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return VsOut(frag_position, v.color);
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}
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@fragment
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fn fs_main(
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v: VsOut,
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) -> @location(0) vec4<f32> {
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return vec4(v.color, 1.0);
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} |