learn-wgpu/code/beginner/tutorial6-uniforms/shader.vert
2019-11-22 16:09:38 -07:00

16 lines
312 B
GLSL

#version 450
layout(location=0) in vec3 a_position;
layout(location=1) in vec2 a_tex_coords;
layout(location=0) out vec2 v_tex_coords;
layout(set=1, binding=0)
uniform Uniforms {
mat4 u_view_proj;
};
void main() {
v_tex_coords = a_tex_coords;
gl_Position = u_view_proj * vec4(a_position, 1.0);
}