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16 lines
312 B
GLSL
16 lines
312 B
GLSL
#version 450
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layout(location=0) in vec3 a_position;
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layout(location=1) in vec2 a_tex_coords;
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layout(location=0) out vec2 v_tex_coords;
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layout(set=1, binding=0)
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uniform Uniforms {
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mat4 u_view_proj;
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};
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void main() {
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v_tex_coords = a_tex_coords;
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gl_Position = u_view_proj * vec4(a_position, 1.0);
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} |