learn-wgpu/code/beginner/tutorial6-uniforms/shader.frag
2019-11-22 16:09:38 -07:00

11 lines
293 B
GLSL

#version 450
layout(location=0) in vec2 v_tex_coords;
layout(location=0) out vec4 f_color;
layout(set = 0, binding = 0) uniform texture2D t_diffuse;
layout(set = 0, binding = 1) uniform sampler s_diffuse;
void main() {
f_color = texture(sampler2D(t_diffuse, s_diffuse), v_tex_coords);
}