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learn-wgpu/code/beginner/tutorial4-buffer/shader.vert

11 lines
207 B
GLSL

#version 450
layout(location=0) in vec3 a_position;
layout(location=1) in vec3 a_color;
layout(location=0) out vec3 v_color;
void main() {
v_color = a_color;
gl_Position = vec4(a_position, 1.0);
}