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28 lines
653 B
GLSL
28 lines
653 B
GLSL
#version 450
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layout(location=0) in vec3 a_position;
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layout(location=1) in vec2 a_tex_coords;
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layout(location=0) out vec2 v_tex_coords;
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layout(set=1, binding=0)
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uniform Camera {
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mat4 u_view_proj;
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};
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// NEW!
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layout(location=5) in vec4 model_matrix_0;
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layout(location=6) in vec4 model_matrix_1;
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layout(location=7) in vec4 model_matrix_2;
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layout(location=8) in vec4 model_matrix_3;
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void main() {
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mat4 model_matrix = mat4(
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model_matrix_0,
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model_matrix_1,
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model_matrix_2,
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model_matrix_3
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);
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v_tex_coords = a_tex_coords; // UPDATED!
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gl_Position = u_view_proj * model_matrix * vec4(a_position, 1.0);
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} |