learn-wgpu/code/showcase/pong/res/shaders/textured.frag
2021-03-03 01:14:52 -07:00

9 lines
130 B
GLSL

#version 450
// layout(location=0) in vec2 vTexCoord;
layout(location=0) out vec4 fColor;
void main() {
fColor = vec4(1);
}