learn-wgpu/code/showcase/pong/res/shaders/textured.frag.wgsl
2022-07-22 11:09:12 -06:00

18 lines
279 B
WebGPU Shading Language

struct FragmentOutput {
@location(0) fColor: vec4<f32>,
}
var<private> fColor: vec4<f32>;
fn main_1() {
fColor = vec4<f32>(f32(1));
return;
}
@fragment
fn main() -> FragmentOutput {
main_1();
let _e3: vec4<f32> = fColor;
return FragmentOutput(_e3);
}