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learn-wgpu/code/showcase/pong/res/shaders/textured.frag.wgsl

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struct FragmentOutput {
[[location(0)]] fColor: vec4<f32>;
};
var<private> fColor: vec4<f32>;
fn main1() {
fColor = vec4<f32>(f32(1));
return;
}
[[stage(fragment)]]
fn main() -> FragmentOutput {
main1();
let e3: vec4<f32> = fColor;
return FragmentOutput(e3);
}