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learn-wgpu/code/showcase/pong/build.rs

98 lines
2.9 KiB
Rust

use anyhow::*;
use fs_extra::copy_items;
use fs_extra::dir::CopyOptions;
use glob::glob;
use naga::back::wgsl;
use naga::front::glsl::Options;
use naga::front::glsl::Parser;
use rayon::prelude::*;
use std::env;
use std::{fs::read_to_string, path::PathBuf};
pub fn load_shader(src_path: PathBuf) -> Result<()> {
let extension = src_path
.extension()
.context("File has no extension")?
.to_str()
.context("Extension cannot be converted to &str")?;
let kind = match extension {
"vert" => naga::ShaderStage::Vertex,
"frag" => naga::ShaderStage::Fragment,
"comp" => naga::ShaderStage::Compute,
_ => bail!("Unsupported shader: {}", src_path.display()),
};
let src = read_to_string(src_path.clone())?;
// let spv_path = src_path.with_extension(format!("{}.spv", extension));
let wgsl_path = src_path.with_extension(format!("{}.wgsl", extension));
let mut parser = Parser::default();
let options = Options::from(kind);
let module = match parser.parse(&options, &src) {
Ok(it) => it,
Err(errors) => {
bail!(
"Failed to compile shader: {}\nErrors:\n{:#?}",
src_path.display(),
errors
);
}
};
let info = naga::valid::Validator::new(
naga::valid::ValidationFlags::all(),
naga::valid::Capabilities::empty(),
)
.validate(&module)?;
std::fs::write(wgsl_path, wgsl::write_string(&module, &info)?)?;
// let flags = spv::WriterFlags::DEBUG | spv::WriterFlags::ADJUST_COORDINATE_SPACE;
// let options = spv::Options {
// flags,
// ..Default::default()
// };
// let spv = spv::write_vec(&module, &info, &options)?;
// let dis = rspirv::dr::load_words(spv)
// .expect("Unable to disassemble shader")
// .disassemble();
// std::fs::write(spv_path, &spv)?;
Ok(())
}
fn main() -> Result<()> {
// This tells cargo to rerun this script if something in /src/ changes.
println!("cargo:rerun-if-changed=src/*");
// Collect all shaders recursively within /src/
// UDPATED!
let shader_paths = {
let mut data = Vec::new();
data.extend(glob("./res/**/*.vert")?);
data.extend(glob("./res/**/*.frag")?);
data.extend(glob("./res/**/*.comp")?);
data
};
// UPDATED!
// This is parallelized
shader_paths
.into_par_iter()
.map(|glob_result| load_shader(glob_result?))
.collect::<Vec<Result<_>>>()
.into_iter()
.collect::<Result<Vec<_>>>()?;
// This tells cargo to rerun this script if something in /res/ changes.
println!("cargo:rerun-if-changed=res/*");
let out_dir = env::var("OUT_DIR")?;
let mut copy_options = CopyOptions::new();
let mut paths_to_copy = Vec::new();
copy_options.overwrite = true;
paths_to_copy.push("res/");
copy_items(&paths_to_copy, out_dir, &copy_options)?;
Ok(())
}