# Update to 0.13! [WGPU Change Log](https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#wgpu-013-2022-06-30) The change log above contains most of the details about what has changed about WGPU and therefore the tutorial. I will make a special mention about how to use `map_async()` as that has changed. Previously `map_async` returned a promise that you had to await before you could access a buffers contents. It now expects a `'static` callback that takes the `Result` of the mapping attempt as a parameter. This means that if we want to save a buffers context to an image instead of doing the following: ```rust { let buffer_slice = output_buffer.slice(..); let mapping = buffer_slice.map_async(wgpu::MapMode::Read); device.poll(wgpu::Maintain::Wait); mapping.await.unwrap(); let data = buffer_slice.get_mapped_range(); use image::{ImageBuffer, Rgba}; let buffer = ImageBuffer::, _>::from_raw(texture_size, texture_size, data).unwrap(); buffer.save("image.png").unwrap(); } output_buffer.unmap(); ``` We would do the following: ```rust { let buffer_slice = output_buffer.slice(..); let (tx, rx) = futures_intrusive::channel::shared::oneshot_channel(); buffer_slice.map_async(wgpu::MapMode::Read, move |result| { tx.send(result).unwrap(); }); device.poll(wgpu::Maintain::Wait); rx.receive().await.unwrap().unwrap(); let data = buffer_slice.get_mapped_range(); use image::{ImageBuffer, Rgba}; let buffer = ImageBuffer::, _>::from_raw(texture_size, texture_size, data).unwrap(); buffer.save("image.png").unwrap(); } output_buffer.unmap(); ``` You can explore the reasoning for the change to `map_async` in [this PR](https://github.com/gfx-rs/wgpu/pull/2698). Another thing to note is that presentation modes need to match what the surface supports. You can get a list of supported modes from [Surface::get_surface_modes()](https://docs.rs/wgpu/latest/wgpu/struct.Surface.html#method.get_supported_modes). As always, let me know if I missed anything in the migration process. You can open an issue/submit a PR on the [Learn Wgpu repo](https://github.com/sotrh/learn-wgpu)!