use image::GenericImageView; use std::path::Path; pub struct Texture { pub texture: wgpu::Texture, pub view: wgpu::TextureView, pub sampler: wgpu::Sampler, } impl Texture { pub const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth32Float; pub fn load>( device: &wgpu::Device, path: P, is_normal_map: bool, ) -> Result<(Self, wgpu::CommandBuffer), failure::Error> { // Needed to appease the borrow checker let path_copy = path.as_ref().to_path_buf(); let label = path_copy.to_str(); let img = image::open(path)?; Self::from_image(device, &img, label, is_normal_map) } pub fn create_depth_texture(device: &wgpu::Device, sc_desc: &wgpu::SwapChainDescriptor, label: &str) -> Self { let size = wgpu::Extent3d { width: sc_desc.width, height: sc_desc.height, depth: 1, }; let desc = wgpu::TextureDescriptor { label: Some(label), size, array_layer_count: 1, mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D2, format: Self::DEPTH_FORMAT, usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT | wgpu::TextureUsage::SAMPLED | wgpu::TextureUsage::COPY_SRC, }; let texture = device.create_texture(&desc); let view = texture.create_default_view(); let sampler = device.create_sampler(&wgpu::SamplerDescriptor { address_mode_u: wgpu::AddressMode::ClampToEdge, address_mode_v: wgpu::AddressMode::ClampToEdge, address_mode_w: wgpu::AddressMode::ClampToEdge, mag_filter: wgpu::FilterMode::Linear, min_filter: wgpu::FilterMode::Linear, mipmap_filter: wgpu::FilterMode::Nearest, lod_min_clamp: -100.0, lod_max_clamp: 100.0, compare: wgpu::CompareFunction::LessEqual, }); Self { texture, view, sampler } } #[allow(dead_code)] pub fn from_bytes( device: &wgpu::Device, bytes: &[u8], label: &str, is_normal_map: bool, ) -> Result<(Self, wgpu::CommandBuffer), failure::Error> { let img = image::load_from_memory(bytes)?; Self::from_image(device, &img, Some(label), is_normal_map) } pub fn from_image( device: &wgpu::Device, img: &image::DynamicImage, label: Option<&str>, is_normal_map: bool, ) -> Result<(Self, wgpu::CommandBuffer), failure::Error> { let rgba = img.to_rgba(); let dimensions = img.dimensions(); let size = wgpu::Extent3d { width: dimensions.0, height: dimensions.1, depth: 1, }; let texture = device.create_texture(&wgpu::TextureDescriptor { label, size, array_layer_count: 1, mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D2, format: if is_normal_map { wgpu::TextureFormat::Rgba8Unorm } else { wgpu::TextureFormat::Rgba8UnormSrgb }, usage: wgpu::TextureUsage::SAMPLED | wgpu::TextureUsage::COPY_DST, }); let buffer = device.create_buffer_with_data( &rgba, wgpu::BufferUsage::COPY_SRC, ); let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("texture_buffer_copy_encoder"), }); encoder.copy_buffer_to_texture( wgpu::BufferCopyView { buffer: &buffer, offset: 0, bytes_per_row: 4 * dimensions.0, rows_per_image: dimensions.1, }, wgpu::TextureCopyView { texture: &texture, mip_level: 0, array_layer: 0, origin: wgpu::Origin3d::ZERO, }, size, ); let cmd_buffer = encoder.finish(); let view = texture.create_default_view(); let sampler = device.create_sampler(&wgpu::SamplerDescriptor { address_mode_u: wgpu::AddressMode::ClampToEdge, address_mode_v: wgpu::AddressMode::ClampToEdge, address_mode_w: wgpu::AddressMode::ClampToEdge, mag_filter: wgpu::FilterMode::Linear, min_filter: wgpu::FilterMode::Nearest, mipmap_filter: wgpu::FilterMode::Nearest, lod_min_clamp: -100.0, lod_max_clamp: 100.0, compare: wgpu::CompareFunction::Always, }); Ok((Self { texture, view, sampler }, cmd_buffer)) } }