Commit Graph

9 Commits

Author SHA1 Message Date
Hiroaki Yutani
5e0ecd91cf
Improve tutorial 10 2020-06-08 00:15:30 +09:00
Ebrahim Byagowi
3555c713cb Use shaderc instead the deprecated glsl-to-spirv
I was getting lots of these errors,

glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99:
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
    void setAllocator(TPoolAllocator* a) { allocator = *a; }
                                           ~~~~~~~~~ ^ ~~
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here
    TPoolAllocator& operator=(const TPoolAllocator&);  // don't allow assignment operator
                    ^

And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to
see the tutorial and thought would be useful for others also.
2020-05-27 00:05:41 +04:30
Ben Hansen
107d64a70e preparing for 0.5 deploy 2020-04-25 18:49:59 -06:00
Ben Hansen
032253fea9 cleaning up for 0.5 2020-04-25 16:32:17 -06:00
downtime
6d2d839411 Updated dependencies 2020-04-22 12:12:29 +08:00
Ben Hansen
ab0513146d cleanup for lighting deploy 2020-04-17 21:26:17 -06:00
Ben Hansen
3b22ab9da9 finished lighting rewrite 2020-04-17 21:23:19 -06:00
Ben Hansen
e0d88871a5 finished lighting 2020-03-17 20:20:05 -06:00
Ben Hansen
a805bd8fa3 updated lighting tutorial to use model.rs 2020-03-12 16:57:09 -06:00