Commit Graph

17 Commits (92285689ac5aa209e339dc34687041e814bd3309)

Author SHA1 Message Date
Ben Hansen 3ef4df6fd9 migrated tutorial1 and removed instancing examples 4 years ago
Ben Hansen 3c4f8f9134 Merge branch 'master' into rework-instancing 4 years ago
Ben Hansen b543c16492 started instancing rework 4 years ago
Ben Hansen 0cd250d5fe started instancing examples 4 years ago
Ben Hansen 2be19f2070 updating to shaderc 4 years ago
Ben Hansen 6e369e99ee Merge branch 'master' into pong 4 years ago
Ben Hansen c6229a7ca6 finished pong 4 years ago
Ebrahim Byagowi 3555c713cb Use shaderc instead the deprecated glsl-to-spirv
I was getting lots of these errors,

glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99:
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
    void setAllocator(TPoolAllocator* a) { allocator = *a; }
                                           ~~~~~~~~~ ^ ~~
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here
    TPoolAllocator& operator=(const TPoolAllocator&);  // don't allow assignment operator
                    ^

And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to
see the tutorial and thought would be useful for others also.
4 years ago
Ben Hansen 32e5989dc1 some tweaks 4 years ago
Ben Hansen 0c3249e7f9 fixed centering and added bloops 4 years ago
Ben Hansen 7c595d344a navigation done 4 years ago
Ben Hansen 87f065acdd got basic game working 4 years ago
Ben Hansen bbeacfa923 migrated windowless 4 years ago
Ben Hansen 4a772f7ee0 migrated gifs 4 years ago
Ben Hansen 032253fea9 cleaning up for 0.5 4 years ago
Ben Hansen be23faee06 finished gif showcase 5 years ago
Ben Hansen f9f34459cc started gifs showcase 5 years ago