Commit Graph

124 Commits

Author SHA1 Message Date
Ben Hansen
69ec7ba20b Merge branch 'master' of github.com:sotrh/learn-wgpu 2020-07-21 19:35:21 -06:00
Ben Hansen
1a6194556e working on fps camera 2020-07-21 19:35:10 -06:00
Alex G Rice
19c8c4a1e3 Clarify what the wgpu-rs's vulkan feature does on Mac OS and other platforms.
Closes #62
2020-07-06 17:26:38 -06:00
Ben Hansen
dfd96093e2 fixed #64 2020-07-01 18:51:09 -06:00
Ben Hansen
2ee06192ed fixed #65 2020-07-01 18:23:06 -06:00
Ben Hansen
a1e5f474eb fixed #67 2020-07-01 18:17:31 -06:00
Ben Hansen
168f78224f Merge branch 'cleanup' 2020-07-01 18:02:00 -06:00
Toniman20
29191eb76d
Fixed typo in beginner tutorial textures. 2020-06-27 15:17:31 +02:00
Ben Hansen
1a850cc1b1 started performance research 2020-06-21 00:49:43 -06:00
sotrh
9159a09a41
Merge pull request #60 from cedric-h/patch-2
Add an explanation of what entry_point means
2020-06-18 13:30:39 -06:00
Cedric Hutchings
36363d73f4
Add an explanation of what entry_point means
... you have no idea how much trouble this caused me
2020-06-16 10:00:44 -04:00
Hiroaki Yutani
c80c674dd5 Move the comment 2020-06-16 09:26:27 +09:00
Hiroaki Yutani
3d9edd9b3a
Add some explanations on tutorial11 2020-06-14 17:19:32 +09:00
sotrh
2eaf6a7ff0
Merge pull request #58 from yutannihilation/doc/add-description-about-img-to_rgba
Add a description about to_rgba()
2020-06-09 21:20:10 -06:00
Ben Hansen
4063cc49de fixed #46 2020-06-09 21:18:45 -06:00
Hiroaki Yutani
760ff67cd8 Add a description about to_rgba() 2020-06-09 22:19:43 +09:00
sotrh
856624f190
Merge pull request #53 from yutannihilation/patch-3
Fix a missing namespace and pub keyword in tutorial8
2020-06-07 12:50:18 -06:00
sotrh
6b90b5f7ae
Merge pull request #54 from yutannihilation/patch-4
Fix a broken link and a missing argument in tutorial9
2020-06-07 12:49:49 -06:00
sotrh
ad767c90d6
Merge pull request #57 from yutannihilation/patch-5
Improve tutorial 10
2020-06-07 12:49:09 -06:00
Hiroaki Yutani
5e0ecd91cf
Improve tutorial 10 2020-06-08 00:15:30 +09:00
Hiroaki Yutani
55d47396a4
Fix a broken link and a missing argument in tutorial9 2020-06-07 17:07:43 +09:00
Hiroaki Yutani
2e1c9a0620
Fix a missing namespace and pub keyword in tutorial8 2020-06-07 14:48:20 +09:00
Hiroaki Yutani
08dc0ff221
Fix some typos in tutorial7-instancing 2020-06-07 12:59:28 +09:00
sotrh
f163d92107
Merge pull request #49 from cedric-h/patch-1
grammar fixes
2020-06-02 17:10:30 -06:00
Ben Hansen
8461147ca0 fixed #44 fixed $48 2020-06-01 13:01:12 -06:00
Cedric Hutchings
500d84058b
Merge branch 'master' into patch-1 2020-06-01 14:55:57 -04:00
sotrh
5cdce79ffd
Merge pull request #47 from yutannihilation/patch-2
Fix a broken link
2020-06-01 12:53:48 -06:00
Cedric Hutchings
6d79a960de
grammar fixes
I acknowledge that some of these are purely subjective, but the improper `'s` irks me, heh.
2020-06-01 14:42:52 -04:00
Mark Hildreth
bd84d92766 Fixed name of package 2020-05-31 11:24:54 -04:00
Hiroaki Yutani
6fd4bdeb4c
Fix a broken link 2020-05-31 22:30:20 +09:00
Mark Hildreth
f61585f85b Some small fixes. 2020-05-30 00:08:52 -04:00
Ben Hansen
6ffa5c044c fixed #40 2020-05-28 13:57:07 -06:00
Ben Hansen
2be19f2070 updating to shaderc 2020-05-28 13:47:05 -06:00
Ben Hansen
6e369e99ee Merge branch 'master' into pong 2020-05-28 13:24:15 -06:00
Ben Hansen
c6229a7ca6 finished pong 2020-05-28 13:22:06 -06:00
Ebrahim Byagowi
3555c713cb Use shaderc instead the deprecated glsl-to-spirv
I was getting lots of these errors,

glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99:
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
    void setAllocator(TPoolAllocator* a) { allocator = *a; }
                                           ~~~~~~~~~ ^ ~~
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here
    TPoolAllocator& operator=(const TPoolAllocator&);  // don't allow assignment operator
                    ^

And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to
see the tutorial and thought would be useful for others also.
2020-05-27 00:05:41 +04:30
Ben Hansen
0c3249e7f9 fixed centering and added bloops 2020-05-21 14:07:02 -06:00
sotrh
17a6af4067
Merge pull request #38 from artvinn/master
Fix some inconsistencies
2020-05-19 15:03:16 -06:00
sotrh
dea850863e
Merge pull request #39 from CleanCut/tutorial1-2-improvements
Fixed some things I noticed while doing tutorial 1 and tutorial 2.
2020-05-19 15:01:59 -06:00
Ben Hansen
57ff442834 fixed #30 2020-05-19 11:51:47 -06:00
Ben Hansen
71d85d536f added warning in depth tutorial 2020-05-19 11:47:59 -06:00
Ben Hansen
67f163aaec fixed crash in later example code 2020-05-19 11:46:04 -06:00
Ben Hansen
87f065acdd got basic game working 2020-05-14 15:03:58 -06:00
Nathan Stocks
e247decf46 Fixed some things I noticed while doing tutorial 1 and tutorial 2. 2020-05-12 22:45:23 -06:00
artvinn
fdb525fa41 Fix some inconsistencies 2020-05-11 19:24:44 +03:00
Ben Hansen
de7da878ab preparing normal mapping for deploy 2020-05-04 13:08:10 -06:00
sotrh
018c8a5ec2
Merge pull request #33 from sotrh/normal-mapping
Normal mapping
2020-05-04 13:04:37 -06:00
Ben Hansen
752533a706 finish normal mapping 2020-05-04 13:03:39 -06:00
Ben Hansen
387e17ba5f finished normal mapping tutorial 2020-05-03 22:45:42 -06:00
CJ Burkey
de381c070f
very -> vary 2020-04-30 02:54:53 -04:00