Commit Graph

22 Commits

Author SHA1 Message Date
Ben Hansen
63e0d9c6b8 intermediate tutorials migrated 2021-05-24 11:44:10 -06:00
Ben Hansen
46eb5eb139 code now builds on 0.8 2021-05-01 15:55:26 -06:00
Elijah C. Voigt
bcc79b5e41 Misc typo and code fixes.
009: impl Vertex for ModelVertex was using the vertex_attr_array! macro.
009: RenderPipelineDescriptor has a `vertex` member not  `vertex_state`.
009: to_rgba() should be to_rgba8(), to_rgba is set to be deprecated.

010: BindGroupDescriptor has a `entries` member not `bindings`.
010: Remove re-declaration of mat4 model_matrix;
010: Prefer hard-coded [#.#; #] instead of `Foo::fn().into()`.
010: Clarify which shader frag/vert file changes are in.

011: Change Model::load return type to Result<Self>.
011: TextureDescriptor does not have a array_layer_count member.

012: Add .into() to calls in Uniforms::update_view_proj().
012: Dereference delta variable in State::input().

013: Add more changed lines to Model::load to avoid compiler yelling.
2021-03-26 09:46:37 -07:00
Ben Hansen
87d0a97404 migrated intermediate tutorial docs 2021-02-21 10:26:16 -07:00
Ben Hansen
b4dd4654e4 intermediate tutorial code migrated 2021-02-13 01:30:42 -07:00
Ben Hansen
3901419a58 beginner tutorial code done 2021-02-12 00:18:27 -07:00
Ben Hansen
91879d405b code up to 7 migrated 2021-02-11 23:29:40 -07:00
Ben Hansen
c770e1860f fixed code for #116 2020-11-18 10:48:28 -07:00
Ben Hansen
9a221fb2c4 migrated Light struct to use bytemuck derive 2020-11-14 14:43:29 -07:00
Ben Hansen
0ccb80e7e3 updated Uniforms struct to use bytemuck derive 2020-11-12 19:28:53 -07:00
Alex Komissarov
ae3f7e8e95
Wrong light_bind_group_layout 2020-10-21 02:01:47 +05:00
Ben Hansen
ad5cd8e12f fixed #93 2020-09-27 22:52:35 -06:00
Ben Hansen
cb5cfd074f fixed #86 2020-09-19 15:49:05 -06:00
Ben Hansen
03b1b64e55 migrated tutorial10 2020-09-11 16:19:26 -06:00
Hiroaki Yutani
5e0ecd91cf
Improve tutorial 10 2020-06-08 00:15:30 +09:00
Ebrahim Byagowi
3555c713cb Use shaderc instead the deprecated glsl-to-spirv
I was getting lots of these errors,

glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99:
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
    void setAllocator(TPoolAllocator* a) { allocator = *a; }
                                           ~~~~~~~~~ ^ ~~
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here
    TPoolAllocator& operator=(const TPoolAllocator&);  // don't allow assignment operator
                    ^

And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to
see the tutorial and thought would be useful for others also.
2020-05-27 00:05:41 +04:30
Ben Hansen
107d64a70e preparing for 0.5 deploy 2020-04-25 18:49:59 -06:00
Ben Hansen
032253fea9 cleaning up for 0.5 2020-04-25 16:32:17 -06:00
downtime
6d2d839411 Updated dependencies 2020-04-22 12:12:29 +08:00
Ben Hansen
3b22ab9da9 finished lighting rewrite 2020-04-17 21:23:19 -06:00
Ben Hansen
e0d88871a5 finished lighting 2020-03-17 20:20:05 -06:00
Ben Hansen
a805bd8fa3 updated lighting tutorial to use model.rs 2020-03-12 16:57:09 -06:00