Commit Graph

62 Commits

Author SHA1 Message Date
Ben Hansen
4186d5af45 migrated tutorial12 code 2020-09-14 13:28:50 -06:00
Ben Hansen
8d5de2d87c migrated tutorial11 2020-09-14 12:53:22 -06:00
Alex Butler
a03a57bb60
Fix some easy-win lints 2020-08-03 11:44:46 +01:00
Dzmitry Malyshau
e9ea5854ca
Fix a mismatch in light VS versus FS varying of v_color 2020-07-09 16:37:40 -04:00
Ben Hansen
a1e5f474eb fixed #67 2020-07-01 18:17:31 -06:00
Ben Hansen
4063cc49de fixed #46 2020-06-09 21:18:45 -06:00
Ebrahim Byagowi
3555c713cb Use shaderc instead the deprecated glsl-to-spirv
I was getting lots of these errors,

glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99:
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
    void setAllocator(TPoolAllocator* a) { allocator = *a; }
                                           ~~~~~~~~~ ^ ~~
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here
    TPoolAllocator& operator=(const TPoolAllocator&);  // don't allow assignment operator
                    ^

And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to
see the tutorial and thought would be useful for others also.
2020-05-27 00:05:41 +04:30
Ben Hansen
67f163aaec fixed crash in later example code 2020-05-19 11:46:04 -06:00
Ben Hansen
752533a706 finish normal mapping 2020-05-04 13:03:39 -06:00
Ben Hansen
387e17ba5f finished normal mapping tutorial 2020-05-03 22:45:42 -06:00
Ben Hansen
a118435ba7 debugging the normal mapping 2020-05-01 14:14:10 -06:00
Ben Hansen
ec5339bd3b started normals tutorial 2020-04-29 12:31:35 -06:00