Commit Graph

30 Commits (48d4d1a353f3ee0ac0f87036c9ae857cf5e6a051)

Author SHA1 Message Date
Benjamin Hansen 48d4d1a353 pong and news 12 months ago
Benjamin Hansen 8b8e844b76 update to 0.16 12 months ago
Benjamin Hansen 7227f8d169 changes for 0.15 1 year ago
Benjamin Hansen a9230e981e upgraded dependencies 1 year ago
Ben Hansen 3f99b965a9 migrated to 0.14 2 years ago
Ben Hansen a2a1d69133 migrated to 0.13 2 years ago
Ben Hansen bcb4282f1e fixes #362 2 years ago
Ben Hansen e8ce0e710d tutorial12-camera running in wasm (needs input fix) 2 years ago
Ben Hansen 0a28699d00 web examples working with vuepress 2 years ago
Ben Hansen 79ef88ca80 modified resources to use documents origin when making requests 2 years ago
Ben Hansen dad581dce9 normal tutorial working on wgpu master 2 years ago
Ben Hansen c269f46a0e testing some things 2 years ago
Ben Hansen 2073b0fbc1 updated to 0.12 2 years ago
Ben Hansen 7cc67f5678 migrated to 0.11 3 years ago
Ben Hansen 822f2d6191 started 0.10 3 years ago
Martino Fontana 2941cf7cd9 Updated dependencies where I can just change the number (not "tobj" and "gif") ("compute" can't start a trace) (didn't touch "pong" and "imgui-demo") 3 years ago
Joshua Barretto 12ba9bed0c Switched to pollster 3 years ago
Ben Hansen b5ce220c2b upgraded to 0.9 3 years ago
Hugo Woodiwiss 08fc3e41d0
Update tutorial 11 to tobj 3.0.x 3 years ago
Ben Hansen f9ee77844d removed shaderc from build.rs 3 years ago
Ben Hansen 46eb5eb139 code now builds on 0.8 3 years ago
sotrh d8a861b515
Merge branch 'master' into cgmath-0.18 3 years ago
Hiroaki Yutani 24f565ee58 Update winit to 0.24 3 years ago
Hiroaki Yutani 7293547212 Bump cgmath version 3 years ago
Ben Hansen 47fd27669e migrated tutorials 1 and 2 3 years ago
Ben Hansen 1f9024691c shaderc 1.6 -> 0.7 3 years ago
Ben Hansen 5abaa16ac1 updated bytemuck to use derive as per #109 4 years ago
Ben Hansen 8d5de2d87c migrated tutorial11 4 years ago
Ebrahim Byagowi 3555c713cb Use shaderc instead the deprecated glsl-to-spirv
I was getting lots of these errors,

glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99:
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
    void setAllocator(TPoolAllocator* a) { allocator = *a; }
                                           ~~~~~~~~~ ^ ~~
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here
    TPoolAllocator& operator=(const TPoolAllocator&);  // don't allow assignment operator
                    ^

And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to
see the tutorial and thought would be useful for others also.
4 years ago
Ben Hansen ec5339bd3b started normals tutorial 4 years ago