Commit Graph

11 Commits (47fd27669ee0797a0d452f33549c779bfb9e97ec)

Author SHA1 Message Date
Ben Hansen 47fd27669e migrated tutorials 1 and 2 4 years ago
Ben Hansen 1f9024691c shaderc 1.6 -> 0.7 4 years ago
Ben Hansen 5abaa16ac1 updated bytemuck to use derive as per #109 4 years ago
Ben Hansen 5e4324d0ce env_logger 4 years ago
Ben Hansen 92285689ac migrated tutorial8 code 4 years ago
Ebrahim Byagowi 3555c713cb Use shaderc instead the deprecated glsl-to-spirv
I was getting lots of these errors,

glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99:
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
    void setAllocator(TPoolAllocator* a) { allocator = *a; }
                                           ~~~~~~~~~ ^ ~~
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here
    TPoolAllocator& operator=(const TPoolAllocator&);  // don't allow assignment operator
                    ^

And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to
see the tutorial and thought would be useful for others also.
4 years ago
Ben Hansen a7833f3c16 migrated tutorial7 5 years ago
downtime 764f5405db updata wgpu 0.5 5 years ago
Ben Hansen cc0fc1f17f updated code to use `texture.rs` 5 years ago
Ben Hansen c41ed7766e fixed depth challenge 5 years ago
Ben Hansen da4c268fbc updated winit to 0.20 5 years ago