Commit Graph

33 Commits (430be18c3c0e01cf786b9bd94367a9f1f3226ef7)

Author SHA1 Message Date
Benjamin Hansen 653a9928b3 0.18 and hdr tutorial 7 months ago
Benjamin Hansen c959ec4862 cleaning up 8 months ago
Benjamin Hansen 35a4e1642b update to 0.17 10 months ago
Benjamin Hansen 48d4d1a353 pong and news 12 months ago
Benjamin Hansen 8b8e844b76 update to 0.16 12 months ago
Benjamin Hansen 7227f8d169 changes for 0.15 1 year ago
Benjamin Hansen a9230e981e upgraded dependencies 1 year ago
Ben Hansen 3f99b965a9 migrated to 0.14 2 years ago
Ben Hansen a2a1d69133 migrated to 0.13 2 years ago
Ben Hansen 6324e485f1 tutorials 1-9 now work with wasm 2 years ago
Ben Hansen 2bb9be1660 tutorials 2-8 now have working web examples 2 years ago
Ben Hansen 2073b0fbc1 updated to 0.12 2 years ago
Ben Hansen 7cc67f5678 migrated to 0.11 3 years ago
Ben Hansen 822f2d6191 started 0.10 3 years ago
Martino Fontana 2941cf7cd9 Updated dependencies where I can just change the number (not "tobj" and "gif") ("compute" can't start a trace) (didn't touch "pong" and "imgui-demo") 3 years ago
Joshua Barretto 12ba9bed0c Switched to pollster 3 years ago
Ben Hansen b5ce220c2b upgraded to 0.9 3 years ago
Ben Hansen f9ee77844d removed shaderc from build.rs 3 years ago
Ben Hansen 46eb5eb139 code now builds on 0.8 3 years ago
sotrh d8a861b515
Merge branch 'master' into cgmath-0.18 3 years ago
Hiroaki Yutani 24f565ee58 Update winit to 0.24 3 years ago
Hiroaki Yutani 7293547212 Bump cgmath version 3 years ago
Ben Hansen 47fd27669e migrated tutorials 1 and 2 3 years ago
Ben Hansen 1f9024691c shaderc 1.6 -> 0.7 3 years ago
Ben Hansen 5abaa16ac1 updated bytemuck to use derive as per #109 4 years ago
Ben Hansen 5e4324d0ce env_logger 4 years ago
Ben Hansen 6827fb5572 migrated tutorial5 4 years ago
Ben Hansen e9e325459d using anyhow instead of failure 4 years ago
Ebrahim Byagowi 3555c713cb Use shaderc instead the deprecated glsl-to-spirv
I was getting lots of these errors,

glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99:
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
    void setAllocator(TPoolAllocator* a) { allocator = *a; }
                                           ~~~~~~~~~ ^ ~~
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here
    TPoolAllocator& operator=(const TPoolAllocator&);  // don't allow assignment operator
                    ^

And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to
see the tutorial and thought would be useful for others also.
4 years ago
Ben Hansen 1205f18443 migrated tutorial5 4 years ago
Ben Hansen cc0fc1f17f updated code to use `texture.rs` 4 years ago
Ben Hansen 4daa013ecf fixing crate structure 4 years ago
Ben Hansen 348a06ee0f reorganized project, added challenge impls 5 years ago