Benjamin Hansen
12f115dfa1
code is working again
2024-03-02 11:24:58 -07:00
Benjamin Hansen
3f0caa6904
migrated tutorials 1 and 2
2024-01-20 16:03:47 -07:00
Benjamin Hansen
653a9928b3
0.18 and hdr tutorial
2023-11-05 17:49:55 -07:00
Benjamin Hansen
c959ec4862
cleaning up
2023-10-15 21:38:29 -06:00
Benjamin Hansen
0a083a9c12
created tutorial13-hdr
2023-09-10 21:57:27 -06:00
Benjamin Hansen
35a4e1642b
update to 0.17
2023-07-29 13:15:38 -06:00
Benjamin Hansen
48d4d1a353
pong and news
2023-06-10 14:21:33 -06:00
Benjamin Hansen
8b8e844b76
update to 0.16
2023-06-10 12:40:22 -06:00
Benjamin Hansen
7227f8d169
changes for 0.15
2023-01-30 11:09:26 -07:00
Benjamin Hansen
a9230e981e
upgraded dependencies
2023-01-14 12:43:55 -07:00
Ben Hansen
3f99b965a9
migrated to 0.14
2022-10-20 10:07:03 -06:00
Ben Hansen
a2a1d69133
migrated to 0.13
2022-07-01 17:00:19 -06:00
Ben Hansen
bd8172d0a2
removed shaderc from gifs
2022-02-25 15:44:23 -07:00
Ben Hansen
2bb9be1660
tutorials 2-8 now have working web examples
2022-01-25 19:54:21 -07:00
Ben Hansen
2073b0fbc1
updated to 0.12
2021-12-27 12:09:25 -07:00
Ben Hansen
7cc67f5678
migrated to 0.11
2021-10-08 18:40:29 -06:00
Ben Hansen
fd589adbe1
finished code migration
2021-09-11 15:14:31 -06:00
Ben Hansen
57d7eb763f
migrated tutorial4
2021-09-11 10:19:15 -06:00
Ben Hansen
0f618a2ff8
migrated tutorial3
2021-09-11 10:10:18 -06:00
Ben Hansen
822f2d6191
started 0.10
2021-08-28 16:11:33 -06:00
Martino Fontana
2941cf7cd9
Updated dependencies where I can just change the number (not "tobj" and "gif") ("compute" can't start a trace) (didn't touch "pong" and "imgui-demo")
2021-08-04 16:25:23 +02:00
Martino Fontana
467cec5367
Removed unnecessary borrows
2021-08-04 15:06:53 +02:00
Joshua Barretto
12ba9bed0c
Switched to pollster
2021-07-14 13:26:05 +01:00
Ben Hansen
b5ce220c2b
upgraded to 0.9
2021-06-19 16:31:49 -06:00
Ben Hansen
2f8bf02710
finished migrating challenge shaders and cargo fmt
2021-05-18 19:16:36 -06:00
Ben Hansen
46eb5eb139
code now builds on 0.8
2021-05-01 15:55:26 -06:00
sotrh
d8a861b515
Merge branch 'master' into cgmath-0.18
2021-04-18 19:36:12 -06:00
Hiroaki Yutani
24f565ee58
Update winit to 0.24
2021-04-16 00:28:55 +09:00
Hiroaki Yutani
7293547212
Bump cgmath version
2021-04-11 16:38:53 +09:00
Ben Hansen
5029aa196d
migrated gifs showcase
2021-02-23 21:04:42 -07:00
Ben Hansen
b4dd4654e4
intermediate tutorial code migrated
2021-02-13 01:30:42 -07:00
Ben Hansen
91879d405b
code up to 7 migrated
2021-02-11 23:29:40 -07:00
Ben Hansen
47fd27669e
migrated tutorials 1 and 2
2021-02-07 12:17:22 -07:00
Ben Hansen
1f9024691c
shaderc 1.6 -> 0.7
2021-01-26 02:02:50 -07:00
Ben Hansen
733683cf6f
removed camera research
2020-12-21 13:33:42 -07:00
Ben Hansen
99fd6523d7
travis build failing
2020-12-20 21:05:18 -07:00
Ben Hansen
aa773303df
cargo fmt
2020-11-18 11:48:37 -07:00
Ben Hansen
aa8f9f269d
fixed #119
2020-11-14 20:07:40 -07:00
Ben Hansen
5abaa16ac1
updated bytemuck to use derive as per #109
2020-11-11 16:06:53 -07:00
Ben Hansen
6f29ba738b
fixes #108
2020-10-17 14:51:41 -06:00
Ben Hansen
73aed6c6bd
rustfmt
2020-09-27 23:24:43 -06:00
lberrymage
fa418b2c60
Use std::iter::once for encoder queue submission
...
`std::iter::once` is more idiomatic for passing single-value iterators
than Some(value), and it's even intended for this case according to the
docs.
2020-09-19 22:17:36 -08:00
Ben Hansen
801ee97038
migrated gifs
2020-09-16 00:25:40 -06:00
Ben Hansen
0cd250d5fe
started instancing examples
2020-08-11 13:17:14 -06:00
Ebrahim Byagowi
3555c713cb
Use shaderc instead the deprecated glsl-to-spirv
...
I was getting lots of these errors,
glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99:
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
void setAllocator(TPoolAllocator* a) { allocator = *a; }
~~~~~~~~~ ^ ~~
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here
TPoolAllocator& operator=(const TPoolAllocator&); // don't allow assignment operator
^
And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to
see the tutorial and thought would be useful for others also.
2020-05-27 00:05:41 +04:30
Ben Hansen
bbeacfa923
migrated windowless
2020-04-25 17:22:26 -06:00
Ben Hansen
4a772f7ee0
migrated gifs
2020-04-25 16:51:23 -06:00
Ben Hansen
be23faee06
finished gif showcase
2020-03-29 19:51:50 -06:00
Ben Hansen
f9f34459cc
started gifs showcase
2020-03-18 14:19:06 -06:00