Ben Hansen
733683cf6f
removed camera research
2020-12-21 13:33:42 -07:00
Ben Hansen
99fd6523d7
travis build failing
2020-12-20 21:05:18 -07:00
Ben Hansen
c92d2a528e
modified camera tutorial to use DeviceEvent
2020-11-25 16:51:22 -07:00
Ben Hansen
dd93e19fbb
added wgpu-subscriber to framework
2020-11-25 15:22:45 -07:00
Ben Hansen
f1d35b6b38
finished cleanup
2020-11-23 23:29:52 -07:00
Ben Hansen
7e9f305f7b
basic imgui example
2020-11-23 22:16:25 -07:00
Ben Hansen
4fa1e1a504
building blocks for future showcases
2020-11-23 19:17:34 -07:00
Ben Hansen
28c8637d73
finished compute exampute example
2020-11-21 13:16:07 -07:00
Ben Hansen
52b1ae0ac6
code for compute example
2020-11-20 12:23:48 -07:00
Ben Hansen
aa773303df
cargo fmt
2020-11-18 11:48:37 -07:00
Ben Hansen
c770e1860f
fixed code for #116
2020-11-18 10:48:28 -07:00
Ben Hansen
aa8f9f269d
fixed #119
2020-11-14 20:07:40 -07:00
Ben Hansen
0620f0b05d
migrated ModelVertex to use bytemuck derive
2020-11-14 14:57:39 -07:00
Ben Hansen
5abaa16ac1
updated bytemuck to use derive as per #109
2020-11-11 16:06:53 -07:00
Ben Hansen
8ad575f750
finished #121
2020-11-11 15:41:06 -07:00
Benedikt Mandelkow
f5ba33713a
add code example
2020-11-05 18:09:27 +01:00
Alex Komissarov
d38731e472
Migration to winit 0.23
2020-10-21 01:10:16 +05:00
Ben Hansen
6f29ba738b
fixes #108
2020-10-17 14:51:41 -06:00
Ben Hansen
73aed6c6bd
rustfmt
2020-09-27 23:24:43 -06:00
Ben Hansen
ad5cd8e12f
fixed #93
2020-09-27 22:52:35 -06:00
lberrymage
fa418b2c60
Use std::iter::once for encoder queue submission
...
`std::iter::once` is more idiomatic for passing single-value iterators
than Some(value), and it's even intended for this case according to the
docs.
2020-09-19 22:17:36 -08:00
Ben Hansen
18bbd52f0e
migrated pong code
2020-09-19 15:31:54 -06:00
Ben Hansen
801ee97038
migrated gifs
2020-09-16 00:25:40 -06:00
Ben Hansen
b4a51e66a4
migrated framework
2020-09-15 22:06:05 -06:00
Ben Hansen
3ef4df6fd9
migrated tutorial1 and removed instancing examples
2020-08-20 13:26:44 -06:00
Ben Hansen
3c4f8f9134
Merge branch 'master' into rework-instancing
2020-08-12 16:10:01 -06:00
Ben Hansen
b543c16492
started instancing rework
2020-08-11 15:28:50 -06:00
Ben Hansen
0cd250d5fe
started instancing examples
2020-08-11 13:17:14 -06:00
Ben Hansen
2be19f2070
updating to shaderc
2020-05-28 13:47:05 -06:00
Ben Hansen
6e369e99ee
Merge branch 'master' into pong
2020-05-28 13:24:15 -06:00
Ben Hansen
c6229a7ca6
finished pong
2020-05-28 13:22:06 -06:00
Ebrahim Byagowi
3555c713cb
Use shaderc instead the deprecated glsl-to-spirv
...
I was getting lots of these errors,
glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99:
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
void setAllocator(TPoolAllocator* a) { allocator = *a; }
~~~~~~~~~ ^ ~~
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here
TPoolAllocator& operator=(const TPoolAllocator&); // don't allow assignment operator
^
And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to
see the tutorial and thought would be useful for others also.
2020-05-27 00:05:41 +04:30
Ben Hansen
32e5989dc1
some tweaks
2020-05-25 18:33:53 -06:00
Ben Hansen
0c3249e7f9
fixed centering and added bloops
2020-05-21 14:07:02 -06:00
Ben Hansen
7c595d344a
navigation done
2020-05-19 11:42:01 -06:00
Ben Hansen
87f065acdd
got basic game working
2020-05-14 15:03:58 -06:00
Ben Hansen
bbeacfa923
migrated windowless
2020-04-25 17:22:26 -06:00
Ben Hansen
4a772f7ee0
migrated gifs
2020-04-25 16:51:23 -06:00
Ben Hansen
032253fea9
cleaning up for 0.5
2020-04-25 16:32:17 -06:00
Ben Hansen
be23faee06
finished gif showcase
2020-03-29 19:51:50 -06:00
Ben Hansen
f9f34459cc
started gifs showcase
2020-03-18 14:19:06 -06:00