@ -26,7 +26,7 @@ WGSL's development focuses on getting it to easily convert into the shader langu
The conversion is done internally and we usually don't need to care about the details.
The conversion is done internally and we usually don't need to care about the details.
In the case of wgpu, it's done by the library called [naga](https://github.com/gfx-rs/naga).
In the case of wgpu, it's done by the library called [naga](https://github.com/gfx-rs/naga).
Note that, at the time of writing this, some WebGPU implementations also support SPIR-V, but it's just a temporary measure during the transition period to WGSL and will be removed (If you are curious about the drama behind SPIR-V and WGSL, please refer to [this blog post](http://kvark.github.io/spirv/2021/05/01/spirv-horrors.html)).
Note that, at the time of writing this, some WebGPU implementations also support SPIR-V, but it's just a temporary measure during the transition period to WGSL and will be removed (If you are curious about the drama behind SPIR-V and WGSL, please refer to [this blog post](https://kvark.github.io/spirv/2021/05/01/spirv-horrors.html)).