From 297923e578183053f2573eb74bb03e159a053bc0 Mon Sep 17 00:00:00 2001 From: laalsaas <43275254+laalsaas@users.noreply.github.com> Date: Mon, 18 Oct 2021 13:18:53 +0200 Subject: [PATCH] fix typo kronos to khronos --- docs/beginner/tutorial3-pipeline/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/beginner/tutorial3-pipeline/README.md b/docs/beginner/tutorial3-pipeline/README.md index f3faa335..567dd809 100644 --- a/docs/beginner/tutorial3-pipeline/README.md +++ b/docs/beginner/tutorial3-pipeline/README.md @@ -21,7 +21,7 @@ The vertices are then converted into fragments. Every pixel in the result image ## WGSL -WebGPU supports two shader languages natively: SPIR-V, and WGSL. SPIR-V is actually a binary format developed by Kronos to be a compilation target for other languages such as GLSL and HLSL. It allows for easy porting of code. The only problem is that it's not human readable as it's a binary language. WGSL is meant to fix that. WGSL's development focuses on getting it to easily convert into SPIR-V. WGPU even allows us to supply WGSL for our shaders. +WebGPU supports two shader languages natively: SPIR-V, and WGSL. SPIR-V is actually a binary format developed by Khronos to be a compilation target for other languages such as GLSL and HLSL. It allows for easy porting of code. The only problem is that it's not human readable as it's a binary language. WGSL is meant to fix that. WGSL's development focuses on getting it to easily convert into SPIR-V. WGPU even allows us to supply WGSL for our shaders.