diff --git a/docs/beginner/tutorial3-pipeline/README.md b/docs/beginner/tutorial3-pipeline/README.md index f3faa335..567dd809 100644 --- a/docs/beginner/tutorial3-pipeline/README.md +++ b/docs/beginner/tutorial3-pipeline/README.md @@ -21,7 +21,7 @@ The vertices are then converted into fragments. Every pixel in the result image ## WGSL -WebGPU supports two shader languages natively: SPIR-V, and WGSL. SPIR-V is actually a binary format developed by Kronos to be a compilation target for other languages such as GLSL and HLSL. It allows for easy porting of code. The only problem is that it's not human readable as it's a binary language. WGSL is meant to fix that. WGSL's development focuses on getting it to easily convert into SPIR-V. WGPU even allows us to supply WGSL for our shaders. +WebGPU supports two shader languages natively: SPIR-V, and WGSL. SPIR-V is actually a binary format developed by Khronos to be a compilation target for other languages such as GLSL and HLSL. It allows for easy porting of code. The only problem is that it's not human readable as it's a binary language. WGSL is meant to fix that. WGSL's development focuses on getting it to easily convert into SPIR-V. WGPU even allows us to supply WGSL for our shaders.