From e20bbd7bbff1a81be96ec2ac00835da2f96e0448 Mon Sep 17 00:00:00 2001 From: Shane Handley Date: Tue, 28 Jul 2020 23:26:31 +1000 Subject: [PATCH] Fix typo related to trait for external type. --- docs/beginner/tutorial7-instancing/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/beginner/tutorial7-instancing/README.md b/docs/beginner/tutorial7-instancing/README.md index 7118b8a0..51e30ed1 100644 --- a/docs/beginner/tutorial7-instancing/README.md +++ b/docs/beginner/tutorial7-instancing/README.md @@ -253,7 +253,7 @@ This technique has its drawbacks. A storage buffer gives us the flexibility that arrays did not. We don't have to specify it's size in the shader, and we can even use a `Vec` to create it! -Since we're using `bytemuck` for casting our data to `&[u8]`, we're going to need to define a custom scruct to store the `cgmath::Matrix4`s. We need to do this because we can't implement `bytemuck::Pod`, and `bytemuck::Zeroable`, on `cgmath::Matrix4` because we don't that type. +Since we're using `bytemuck` for casting our data to `&[u8]`, we're going to need to define a custom scruct to store the `cgmath::Matrix4`s. We need to do this because we can't implement `bytemuck::Pod`, and `bytemuck::Zeroable`, on `cgmath::Matrix4` as it is an external type. ```rust // UPDATED!