fixed pong for 0.11

0.11
Ben Hansen 3 years ago
parent 7cc67f5678
commit e0e52584a6

725
Cargo.lock generated

File diff suppressed because it is too large Load Diff

@ -12,5 +12,5 @@ members = [
]
exclude = [
"code/showcase/imgui-demo",
"code/showcase/pong",
# "code/showcase/pong",
]

@ -14,7 +14,7 @@ env_logger = "0.9"
log = "0.4"
wgpu = "0.11"
# wgpu = { version = "0.11", features=["trace"]}
# wgpu = { git = "https://github.com/gfx-rs/wgpu/"}
# wgpu = { git = "https://github.com/gfx-rs/wgpu/" }
# wgpu = { git = "https://github.com/gfx-rs/wgpu/", features=["trace"]}
pollster = "0.2"

@ -24,7 +24,7 @@ impl State {
let surface = unsafe { instance.create_surface(window) };
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
@ -167,7 +167,7 @@ fn main() {
Err(e) => eprintln!("{:?}", e),
}
}
Event::MainEventsCleared => {
Event::RedrawEventsCleared => {
// RedrawRequested will only trigger once, unless we manually
// request it.
window.request_redraw();

@ -12,7 +12,7 @@ bytemuck = { version = "1.4", features = [ "derive" ] }
cgmath = "0.18"
pollster = "0.2"
wgpu = { version = "0.11", features = ["spirv"]}
wgpu_glyph = "0.14"
wgpu_glyph = "0.15"
rand = "0.8"
rodio = "0.14"

@ -139,7 +139,7 @@ impl Render {
match self.surface.get_current_texture() {
Ok(frame) => {
let view = frame.output.texture.create_view(&Default::default());
let view = frame.texture.create_view(&Default::default());
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Main Render Pass"),
color_attachments: &[wgpu::RenderPassColorAttachment {
@ -192,6 +192,7 @@ impl Render {
self.staging_belt.finish();
self.queue.submit(iter::once(encoder.finish()));
frame.present();
}
Err(wgpu::SurfaceError::Outdated) => {
self.surface.configure(&self.device, &self.config);

@ -330,6 +330,7 @@ Now we can actually get to clearing the screen (long time coming). We need to us
});
}
// submit will accept anything that implements IntoIter
self.queue.submit(std::iter::once(encoder.finish()));
output.present();

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