diff --git a/docs/news/README.md b/docs/news/README.md index 49cb4b67..4243e202 100644 --- a/docs/news/README.md +++ b/docs/news/README.md @@ -1,5 +1,25 @@ # News +## 0.11 further changes to Surface + +`SwapchainFrame` is no longer a thing. Instead `get_current_texture` will return a `SurfaceTexture` directly. This means that getting a frame to draw to looks somethings like this: + +```rust +let output = self.surface.get_current_texture()?; +let view = output + .texture + .create_view(&wgpu::TextureViewDescriptor::default()); +``` + +Another change is that you must call `SurfaceTexture::present()` after you submit your render command buffers to the `queue`. It goes something like this: + +```rust +self.queue.submit(iter::once(encoder.finish())); +output.present(); +``` + +There a good deal of internal changes such as WebGL support (which I really need to cover). You can check out more on wgpu's [changelog](https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#wgpu-011-2021-10-07). + ## Pong is fixed for 0.10 It wasn't actually that hard of a fix. I only really use the swapchain directly in the render module, and the only other change required me to include the `spirv` feature to wgpu in Cargo.toml.